"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Dear Treasure Hunters,
Thank you for your patience! In the September Throwing-themed update, we’ve added 21 new weapons, 2 new sets of equipment, 15 brand-new treasures, and 2 hunter tools. We invite you to experience them together with your friends!
We will continue to optimize and enhance the game’s quality, striving to provide the best possible gaming experience for everyone!
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[b]New Additions[/b]
1. Added 21 new weapons.
2. Added 2 new pieces of equipment.
3. Added 15 new treasures.
4. Added 2 new hunter tools.
5. Added several new throwable objects.
[b]Adjustments[/b]
1. Adjusted the combo actions of one-handed weapons.
2. Reduced the damage from one-handed weapon shield counters and added a follow-up attack after a successful counter.
3. Reduced the shield value consumption ratio of the one-handed weapon enchantment “Absorb part of the damage with shield value when the shield is full.”
4. Reduced the range of the dual blades “Ironwood Blades” skill and slightly increased its damage.
5. Reduced the range of the dual blades “Meat Grinder” skill.
6. Increased the damage of the bow “Holywood Bow” skill.
7. Increased the focus points gained when hitting with the bow “Golden Warbow” skill.
8. Reduced the duration of the summoned acid spitter from the passive effect of the equipment “Gardener's Work Clothes.”
9. Increased the number of runes required to activate the additional effect of the treasure “Four-leaf Clover.”
10. Increased the number of runes required to activate the additional effect of the treasure “Endless Soul Crystal Pouch.”
11. Support for replacing hunter tools in stores and safe zones.
[b]Fixes[/b]
1. Fixed an issue where summoned creatures would occasionally walk out of the scene.
2. Fixed an issue where the camp's small dinosaur would occasionally walk in place.
3. Fixed an abnormal effect when using the potion “Eugene's Dangerous Reagent” multiple times.
4. Fixed an issue where some throwable objects in the scene would occasionally float into the air.
5. Fixed an issue where the two-handed sword tutorial could not be completed in the training room.
6. Fixed the dual blades enchantment “Continuously gain combo charge while moving, but reset combo charge when hit” from triggering abnormally after switching scenes.
7. Fixed the one-handed weapon enchantments “Increased shield bash damage when the shield is full” and “Absorb damage with shield and trigger perfect defense when the shield is full” not working after the shield was fully recharged through other means.
8. Fixed an incorrect display of weapon enchantment quality.
9. Fixed an issue where continuing a game could refresh the items in chaotic tools.
10. Fixed an issue where monster position synchronization was incorrect in multiplayer games.
11. Fixed an issue where clients occasionally could not see the boss “Demonic Overlord of Destruction” in multiplayer games.
12. Fixed an issue where lowercase letters in the room code could not be used to join a room.
13. Fixed an issue where treasures could still trigger during cutscenes.
14. Fixed dialogue errors with “Cautious Void Scavenger.”
[b]Attempted Fixes[/b]
1. Attempted to fix the issue where the effect of the treasure "Snow Beast's Fang" was not triggering correctly.