- Added a welcome pop-up to mention that the game collects anonymous data on runs
- Some more improvements and fixes on ground shaders
- Minor changes in UI layout
- Updated walls generation system and updated their look in the minimap
- Fixed issue where special structures could sometimes step a bit into the void
- Fixed an issue where underline would appear before text is displayed in dialogs
- Another fix on spells upgrades highlights
- Force at least one Power and one Growth gem early
- Various buffs and nerfs on spells and enemies