[h2]Hi guys![/h2]
Not so long ago [b]0.35.0 was released[/b], but I didn't post the patch notes because first I wanted to make a devlog :) Feel free to check it out here:
[previewyoutube=f4Ik0pVtlDY;full][/previewyoutube]
Before I would start listing the changes: [b]I'm giving away 2 full release keys! :)[/b]
[list][*]All you have to do is [b]join my [url=https://discord.com/invite/6hKwSaCkwa]Discord server[/url][/b] and say something in the [b]#giveaway[/b] channel [b]till the year ends![/b][/*]
[*]But to make things a bit more interesting, you can double your chance: you just have to try HexLands and [b]submit at least a bit valuable feedback through the ingame dialog[/b]. [i](If you also participate in the Discord giveaway, make sure to use your Discord handle in the contact field)[/i][/*][/list]
[h3]And now here are the changes:[/h3]
[list]
[*][b]Treasure chests[/b] which when claimed, offer you new cards into your deck. This way you have another type of objective on the islands and also deck building has a faster pace.[/*]
[*][b]New card mechanics, with a few initial cards already added:[/b][/*]
[list][*][b]Per turn[/b] resource generators, so e.g. now you can build on a Forest either a classic Lumbercamp, or a Forester's Hut which gives you more lumber but over 5 turns.[/*]
[*][b]Building converters[/b], e.g. now you can upgrade Houses into Manors.[/*]
[*][b]Demolish[/b] buildings to free up some space![/*]
[*]Buildings which provide bonuses based on nearby [b]resource providers[/b][/*]
[*]Buildings which provide bonuses based on nearby [b]population[/b][/*]
[*]Buildings which provide bonuses based on nearby [b]tiles, e.g. water or mountains[/b][/*]
[*]Cards which give you a [b]new card after using them[/b], e.g. a Pasture gives you Manure.[/*]
[*]Cards which can be only used [b]on specific buildings[/b], e.g. Manure gives you extra food if used on Wheat Fields.[/*][/list]
[*][b]Balancing & polishing existing cards[/b], removed placeholder portraits[/*]
[*][b]Gold is unlocked after the second isle[/b]: all isles offer gold using cards and with that towns also start generating gold on level up[/*]
[*][b]Tile claiming visuals improved:[/b] slight UI improvements, and if the claiming is due to a new House that's being placed, the House card will be anchored to its future tile.[/*]
[*][b]Island affixes are clearer to read[/b]: they are grouped into good and bad affixes, and within a group they are sorted by impact.[/*]
[*][b]Specific error messages[/b], so now you know why exactly you can't e.g. build on a tile[/*]
[*][b]Map and card algorithm[/b] fixes and improvements[/*]
[*]Now you can [b]replay the tutorial[/b][/*]
[*]A toggle to [b]confine cursor[/b] to the game's window[/*]
[*]Tiles have [b]tooltips[/b] when hovered and also [b]increased resource tooltip visibility[/b][/*]
[*]And other various small features, polishes and fixes.[/*][/list]
Now I think I'll stop adding new cards for a bit. Instead I'll gather some feedback on the ones just added while I start implementing a new level of progression, the final one, throughout a run. Hopefully development will fasten up a bit, now that I've lost my dayjob. ^^
As always, [b]join my [url=https://discord.com/invite/6hKwSaCkwa]Discord server[/url][/b], just hit me up and I'll grant you [b]instant access to the playtest[/b]! I'd love to hear you feedback!
Thanks for reading, good luck with the giveaway and have a happy new year! :)
Tudvari a.k.a. Portgate Studios