v0.3.0.0 Update as featured with Globochem and Thrill!

VAIL VR

VAIL VR is a multiplayer virtual reality shooter delivering unparalleled combat.

[h1]The version of the game showcased June 13th on Thrill's stream is now live for all community testers![/h1] [h2]Make sure to click Request Access, Wishlist, and also join us on Discord! [url=https://discord.gg/vailvr]https://discord.gg/vailvr[/url][/h2] Testing schedule and more on the VAIL VR Discord ːsteamhappyː [u][h3][Alpha Release - v0.3.0.0][/h3][/u] [img]{STEAM_CLAN_IMAGE}/38030845/ba358886a9bf1f3da7276d0ede33ce547e708f0d.png[/img] [h3]Added[/h3] [list] [*] Artifact Game Mode now ready for playtesting [*] New map: Suna, now available for early testing and feedback via Discord community [*] Player Calibration system now further developed to better match community feedback [*]"Observer" (desktop spectator) mode is now a WIP and available for alpha testing [*] Added a drawing board to Armory [*] Added game mode to server browser [*] Added basic network error UI feedback for failed connections and full servers [*] Added a "threat indicator", currently set up to show which direction you are getting shot from on damage [*] FC1 Sight for UMP and AK-12 (look for Reflex Sight in loadout) [*] Fire mode indicator added to ammo counter attachment [*] Added ability to choose anti aliasing type. Setting AA quality to "Ultra" uses the default MSAA, whereas "High" and below will use TAA. [/list] [h3]Changed[/h3] [list] [*] Colonist character mesh updated with better skinning on the coat and a new split between coat halves [*] Improve armory physics objects interaction [*] Killfeed now uses team colors [*] Removed screen flashing red on taking damage(newly added hit direction indicator serves this purpose as well) [*] Score banner now shows icons for players on each team and also shows who is dead/alive [*] Began to incorporate team colors on score banner [*] Tablet scoreboard now indicates which players are currently dead [*] Clicking `Play` in tablet goes straight to server browser [*] Show extended game version number in tablet main menu [*] You now switch sides during round based game modes (eg arena) correctly [*] You can freely switch sides during warmup, even if teams are then imbalanced, to allow organizing who is on which team correctly. [*] Fade to black when joining server, server travelling and leaving match. [*] Add grip offset (to mitigate controller smashing) on some interactions [*] Carefully tweaked some grip offsets based on much feedback [/list] [h3]Fixed[/h3] [list] [*] FIXED — Tablet lingering for a few seconds when closing — it now instantly appears/disappears [*] FIXED — Audio for guns firing on auto no longer keep playing when the firing player gets killed [*] FIXED — an issue where you could sometimes end up floating without a character in armory [*] FIXED — an issue where you could crash/hang when there was a network failure [*] FIXED — pre-match indicator [green fog effect] only works on first game you played [*] FIXED — duplicate join/leave server messages [*] FIXED — respawn and match audio events not working [*] FIXED — a crash when grabbing the cube sculpture in Armory [*] FIXED — not spawning where you died when you come back as spectator [*] FIXED — server browser not loading servers on first open [*] FIXED — UMP selector dial sound [*] FIXED — recoil on guns using your dominant hand instead of the actual gripping hand [*] FIXED — getting a random loadout when join server, you now get your current loadout (still can’t set while in armory, watch this space…) [*] FIXED — last bullet not having fire sound [*] FIXED — scoreboard overflowing if more than 5 players are on a team. You can now scroll to see more players. NB: currently no indication there are more than 5 players, eg a scroll bar. [*] FIXED — spawn location being messed up in large play space [*] FIXED — UMP being able to shoot when charging handle pulled back a little bit [*] FIXED — hand attached to charging handle not getting detached when drop weapon [/list]