VAIL VR is a multiplayer virtual reality shooter delivering unparalleled combat.
[h1]The version of the game showcased June 13th on Thrill's stream is now live for all community testers![/h1]
[h2]Make sure to click Request Access, Wishlist, and also join us on Discord!
[url=https://discord.gg/vailvr]https://discord.gg/vailvr[/url][/h2]
Testing schedule and more on the VAIL VR Discord ːsteamhappyː
[u][h3][Alpha Release - v0.3.0.0][/h3][/u]
[img]{STEAM_CLAN_IMAGE}/38030845/ba358886a9bf1f3da7276d0ede33ce547e708f0d.png[/img]
[h3]Added[/h3]
[list]
[*] Artifact Game Mode now ready for playtesting
[*] New map: Suna, now available for early testing and feedback via Discord community
[*] Player Calibration system now further developed to better match community feedback
[*]"Observer" (desktop spectator) mode is now a WIP and available for alpha testing
[*] Added a drawing board to Armory
[*] Added game mode to server browser
[*] Added basic network error UI feedback for failed connections and full servers
[*] Added a "threat indicator", currently set up to show which direction you are getting shot from on damage
[*] FC1 Sight for UMP and AK-12 (look for Reflex Sight in loadout)
[*] Fire mode indicator added to ammo counter attachment
[*] Added ability to choose anti aliasing type. Setting AA quality to "Ultra" uses the default MSAA, whereas "High" and below will use TAA.
[/list]
[h3]Changed[/h3]
[list]
[*] Colonist character mesh updated with better skinning on the coat and a new split between coat halves
[*] Improve armory physics objects interaction
[*] Killfeed now uses team colors
[*] Removed screen flashing red on taking damage(newly added hit direction indicator serves this purpose as well)
[*] Score banner now shows icons for players on each team and also shows who is dead/alive
[*] Began to incorporate team colors on score banner
[*] Tablet scoreboard now indicates which players are currently dead
[*] Clicking `Play` in tablet goes straight to server browser
[*] Show extended game version number in tablet main menu
[*] You now switch sides during round based game modes (eg arena) correctly
[*] You can freely switch sides during warmup, even if teams are then imbalanced, to allow organizing who is on which team correctly.
[*] Fade to black when joining server, server travelling and leaving match.
[*] Add grip offset (to mitigate controller smashing) on some interactions
[*] Carefully tweaked some grip offsets based on much feedback
[/list]
[h3]Fixed[/h3]
[list]
[*] FIXED — Tablet lingering for a few seconds when closing — it now instantly appears/disappears
[*] FIXED — Audio for guns firing on auto no longer keep playing when the firing player gets killed
[*] FIXED — an issue where you could sometimes end up floating without a character in armory
[*] FIXED — an issue where you could crash/hang when there was a network failure
[*] FIXED — pre-match indicator [green fog effect] only works on first game you played
[*] FIXED — duplicate join/leave server messages
[*] FIXED — respawn and match audio events not working
[*] FIXED — a crash when grabbing the cube sculpture in Armory
[*] FIXED — not spawning where you died when you come back as spectator
[*] FIXED — server browser not loading servers on first open
[*] FIXED — UMP selector dial sound
[*] FIXED — recoil on guns using your dominant hand instead of the actual gripping hand
[*] FIXED — getting a random loadout when join server, you now get your current loadout (still can’t set while in armory, watch this space…)
[*] FIXED — last bullet not having fire sound
[*] FIXED — scoreboard overflowing if more than 5 players are on a team. You can now scroll to see more players. NB: currently no indication there are more than 5 players, eg a scroll bar.
[*] FIXED — spawn location being messed up in large play space
[*] FIXED — UMP being able to shoot when charging handle pulled back a little bit
[*] FIXED — hand attached to charging handle not getting detached when drop weapon
[/list]