v0.29.0 - More mini biomes, enemy AI changes, windows, new equipment and more

Necesse

Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!

Hey everyone! [b]Necesse Version 0.29 is now live![/b] To celebrate the update and the holidays, [b]Necesse is on a 50% discount during the Steam winter sale[/b]. This is our highest discount yet, which means now is the best time to try out the game if you've been holding back, or invite/gift your friends to play with you! Last week we shared a teaser and Christmas rap, showcasing some of the changes in the update in a fun and Christmasy way. Check it out below! [previewyoutube=NOXcVVAKECM;full][/previewyoutube] If you liked the video, make sure to follow our socials for more cool Necesse stuff! Discord: [url=https://discord.gg/FAFgrKD]https://discord.gg/FAFgrKD[/url] X/Twitter: [url=https://twitter.com/NecesseGame]@NecesseGame[/url] Reddit: [url=https://www.reddit.com/r/Necesse/ ]/r/Necesse[/url] Youtube: [url=https://www.youtube.com/@necesse]@Necesse[/url] Now to the update: In this update, we've been mostly focused on making the overall repetitive experiences of Necesse more enjoyable. Obviously, there are still a ton of stuff we would like to improve, but I think this is a great step in the right direction. All enemy AI has been tweaked, making them less aggressive and behave more randomly. The zombie archers now have a small animation, and many of the enemies will run around a bit after having attacked or have been attacked. We've also been working on more unique enemies that will come in future updates. [img]{STEAM_CLAN_IMAGE}/36220393/493273d766d845a814fa214183dd303c4646b37b.gif[/img] We've also added 2 new mini biomes. One in the regular swamp cave and one in the deep swamp cave. Each have their own unique loot and enemies. Here's a teaser for one of them: [img]{STEAM_CLAN_IMAGE}/36220393/7e74b5ecfed4f0cd6d826fc0668b081f88665727.gif[/img] Windows was one of the most requested building features, and it's finally in. We also added a bunch of potted plants to decorate with, and added double beds as well. [img]{STEAM_CLAN_IMAGE}/36220393/46fb295768e52b12db1897acf170d2b9e6018849.gif[/img] Some of the other features and changes in this update include: [list] [*] Improved initial loading time by approximately 30% and reduced memory usage by about 40%. [*] Added a bunch more houses that can spawn on the surface islands. [*] Worm enemy types are now slightly more resistant toward damage over time. [*] Flower patches will now spread if placed by the player. [*] Lifeline will now also prevent death from damage over time. [*] Added overgrown grass to forest and swamp biomes. [/list]You can read the full changelog below. As always, we will keep a close eye on issues and balancing and push out updates as needed :) In other news, we also just launched a new 10% bundle discount with our friends over at Deep Rock Galactic: Survivor! Check it out by clicking the image below! [url=https://store.steampowered.com/bundle/48440/Necesse__Deep_Rock_Galactic_Survivor/][img]{STEAM_CLAN_IMAGE}/36220393/b154f076c8c66371199f50835be4a3aadc874ab5.jpg[/img][/url] Happy holidays and New Year to you and your family! - Fair [img]{STEAM_CLAN_IMAGE}/36220393/d4c54530cbfa9dbe0b2589a7a96261856c5f251d.gif[/img] [h2]0.29 changelog[/h2] [h3]Additions:[/h3] Added Suspiciously Tall Goblin enemy to forest cave loot areas. Added witch cabin with a Friendly Witch on the Swamp surface. Added Witch castle that spawns in the Swamp caves. Added 3 Evil Witch mini bosses in the Swamp caves. Added a cozy cottage that can spawn on all surface biomes. Added a low chance to spawn a Christmas House in the snow surface biome. Added full Witch armor set. Added Necrotic Flask magic weapon. Added Necrotic Greatsword melee weapon. Added Necrotic Bow summon weapon. Added Necrotic Soul Skull trinket. Added Rolling Pin boomerang weapon. Added Butcher's Cleaver boomerang weapon. Added Witch Broom mount. Added 23 new potted decorations crafted in Carpentry Bench. Added double beds for all furniture types. Added windows for all wall variants. Added Fishian Hook Warrior enemy. Added Fishian Healer enemy. Added Static Jellyfish enemy. Added Fishian mini biome to Deep Swamp Caves. Added Anchor & Chain melee weapon found in Deep Swamp Caves. Added Bamboo walls and floors. Added Bone furniture set. Added overgrown grass to both forest and swamp. Added Necesse on strings as vinyls. Added vinyls section for biomes in the Adventure Journal. [h3]Changes/misc:[/h3] Items destroyed by settlers will now have a slight pickup delay. Settlers will now wander away when they've finished a task. Renamed dynamic zoom and interface size settings to better explain what they do. Improved initial loading time by approximately 30%. Reduced memory usage by approximately 40%. World map and travel scrolls can now be used from trial rooms and incursions. Changed the AI behaviour of goblins, making them run randomly around more. Increased sensor gate detection range to up to 15 tiles away. Zombie archers will now charge up their bow before attacking. Collision chasers will now no longer keep running into you after having attacked you. Miners found in the caves will now emit a bit of light. Most enemies will now have a chance to move a bit after having attacked. Flesh particles now bounce and rotate a bit more. Worm enemy types are now slightly more resistant toward damage over time. Flower patches will now spread if placed by the player. Moved carpets and paintings under a decorations sub category. Updated presets around the world with new furniture, windows and decorations. Lifeline will now also prevent death from damage over time. Chef's Special can now be crafted at the Tungsten Anvil. All vinyls now have a tooltip showing where the music is from. Several surface mini biomes can now spawn in more different biomes. Old vinyls loot are now split up in their biomes. The starter chests in the elder's house now also contains 5 health potions. [h3]Fixes:[/h3] Fixed some presets generating with multiple paintings and carpets on one tile. Fixed boomerangs and other melee projectile weapons generating with ranged enchants. Fixed craft 10 hotkey not working properly in new workstations. Fixed missing shadow on Void Apprentices. Fixed some pet items not counting toward the get pet achievement. Fixed issue with sensor gate sometimes detecting wrong based on where it was placed. Fixed maple and birch beds not covering sleepers. And some other smaller changes and fixes. [img]{STEAM_CLAN_IMAGE}/36220393/c8803fc11cc2025ec2df87c1bdf2bf66d348d117.gif[/img]