v0.28.0 - Upgradeable workstations, new adventure journal challenges, and more

Necesse

Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!

Hey everyone! [b]Necesse Version 0.28 is now live![/b] Yesterday we shared a teaser showcasing a lot of the changes coming with the update, so check it out if you haven't already! [previewyoutube=IxG0GRUejhU;full][/previewyoutube] If you liked the video, make sure to follow our socials for more cool Necesse stuff! Discord: [url=https://discord.gg/FAFgrKD]https://discord.gg/FAFgrKD[/url] X/Twitter: [url=https://twitter.com/NecesseGame]@NecesseGame[/url] Reddit: [url=https://www.reddit.com/r/Necesse/ ]/r/Necesse[/url] Youtube: [url=https://www.youtube.com/@necesse]@Necesse[/url] In this update we've been working on the UI and onboarding of Necesse. While we still got a lot more stuff planned, we think that this update is a good step towards making Necesse easier to get into for new players. This includes the new upgradeable workstations, anvils and alchemy tables. Each of these stations can now be upgraded to access better recipes, while maintaining the recipes from their previous upgrade. [img]{STEAM_CLAN_IMAGE}/36220393/983e1308ac371bee10b011e3e21a056ceda0227b.gif[/img] All crafting stations now also has a categorized layout, making it easier to navigate between recipes. The quest system has also been simplified. The elder now only has boss quests and the rewards from the old repeatable quests is now part of the new adventure journal challenge system. [img]{STEAM_CLAN_IMAGE}/36220393/62c0b51931e1f760931e59ef1d3adb8326a55b64.gif[/img] This should make it easier to track down the specific rewards that you desire. In the previous update we added carpets and paintings. In this update we've expanded a bit further on these items and their systems. [list] [*] Carpets can now be placed below objects, such as beds/tables. [*] Paintings and wall lights can now be placed any wall, regardless of any object being in the way. [*] Some tables can now hold placeable lights, such as candles and torches. [/list] [img]{STEAM_CLAN_IMAGE}/36220393/a172bbc8aa552e973c84fe237719e294109b9338.gif[/img] Some of the other features and changes in this update include: [list] [*] More ground clutter on biome surfaces. [*] New starter presets for the Elders house. [*] A new mount. [*] New settlement banners of war and peace. [*] Community voted weapon: The Seed Gun. [*] New items are now better highlighted in your inventory. [/list]You can read the full changelog below. As always, we will keep a close eye on issues and balancing and push out updates as needed :) Thank you for all the support and feedback! - Fair [h2]0.28 changelog[/h2] [h3]Additions:[/h3] Added candles that can be placed on the ground. Added craft 10 key modifier control that overrides craft all by default. Added the ability to upgrade workstations instead of crafting a new one. Added demonic, tungsten and fallen anvils. Added void and caveglow alchemy tables. Added homestone, waystone and settlement flag icons to island map. Added raspberry bush sapling to farmer shop post Pirate Captain. Added work range overlay when hovering over priority to minimap as well as the game scene. Added Adventure journal challenges. Added Banner of Peace as a journal challenge reward. Added Banner of War as a journal challenge reward. Added Travelstone as a journal challenge reward. Added Miners Prosthetic trinket as a journal challenge reward. Added Seed Gun and Seed Pouch as journal challenge reward. Added Seahorse mount as journal challenge reward. Added fishing hut and broken fence preset that generate on spawn islands. Added flower patches to forest, plains, snow and swamp biomes. Added tree stumps and fallen logs to forest and swamp biomes. Added tree roots clutter to swamp biomes. Added cow skeleton clutter to desert biomes. Added night soundtrack to plains biome. [h3]Changes/misc:[/h3] Carpets can now be placed under other objects. Painting can now be placed on walls behind other objects. Removed wall torches, wall lanterns and wall candles recipes. Torches and candles can now be placed on fences, tables and walls. Reworked crafting station UI, adding categories, easier searching and highlights. Changed Advanced Workstation to Tungsten Workstation. Reworked regular Workstation and Demonic Workstation to take up a 2x1 space. Tweaked some of crafting station textures. Reworked where a bunch of recipes appear and sorted them to be more intuitive. Lowered the initial settlement recipe "craft until" count for items. Increased the durability of waystones before breaking. New items picked up into pouches will now highlight the pouch. New items in inventory are now more visible with a green slot. Removed the regular Elder quests, replacing them with journal challenges. Elder quest rewards and journal challenges can now be bought again from the Elder himself. The adventure journal will now remember what you had open. The starting elder house is now randomly selected between 7 different presets. Changed the wording of quickstack button tooltips. Objects can now be placed on paths right next to water as well. The tutorial has been slightly updated to include adventure journal and Elder quests. [h3]Fixes:[/h3] Fixed game attempting to load known invalid save files. Fixed sunflowers not generating in the new plains biome. Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn't. Fixed mages not selling correct homestone and waystones when out on adventure parties. Fixed roped mobs not snapping when teleporting to the roper. Fixed mapshots sometimes causes crashes or corrupt images. Fixed hunters spawning in cabins in the forest not being able to be recruited from the start. [h3]Modding/servers:[/h3] There are now several object layers with only the base one supporting collision and object entities. And some other smaller changes and fixes.