Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
[⇐ v0.21.6 ⇒]
[Added]
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[*] (Crafting) Presets now have a custom preset input.
[*] (Solitaire) A setting to toggle Auto Win
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[Changed]
[b]NOTE! A lot of the balancing related changes in this update are subject to change![/b]
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[*] (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
[*] (Saving) You now have a maximum of 50 backup files.
[*] (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
[*] (Research) Orange Flask Research Time: 120 => 60 Seconds
[*] (Research) Yellow Flask Research Time: 600 => 300 Seconds
[*] (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
[*] (Research) Blue Flask Time: 7,200 => 20,000 Seconds
[*] (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
[*] (Diamond Shop) The upgrades have been moved to their own page
[*] (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
[*] (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
[*] (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
[*] (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
[*] (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy
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[Fixed]
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[*] (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
[*] (Ice) Fixed a bug where ice makers went negative for some reason
[*] (Offline) Fixed offline progress
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[Removed]
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[*] (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
[*] (Settings) Flask/Tube Resetting, due to the reworked save system.
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