Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Hi everyone!
Release is around the corner. I am just as excited as you are all :)
A lot of people are probably wondering if demos saves will transfer to the release version.
Unfortunately, they will not (details on why later).
However, you can use the save bank and pick a post where you want to start off if you'd like to.
[u][b][url=https://docs.google.com/spreadsheets/d/1EOZDj0BX84HUlVI48mUslF-hHjwABA5BS5maazP9OGI/edit#gid=0]SAVE BANK![/url][/b][/u]
Additionally, the game will look for a demo save. If one exists, it'll ask you if you want to start fresh or import a save that has roughly ~e80 energy. This save will unlock a brand new feature that was not included in the demo!
Up to you on what you want to do. I personally say you should start fresh to get a feel of all the new changes.
[b]Now the why:[/b]
There are currently two layers of content: Flasks and Tubes. At the time of the demo release, these were being managed under the same save file. It was an absolute mess to say the least. Adding a third layer of content was going to be a massive amount of pain, so I knew things needed to be changed.
Now, there are several save files! One for general data (such as achievements, settings, etc), flasks, and tubes. The nice thing here is that this will allow me to expand the game with ease and eventually add holiday events.
I hope you all understand!
Discord: https://discord.gg/9A9CjrSxeu
See you all soon :)
Zach / CryptoGrounds