v0.20.14

MMORPG Tycoon 2

MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

Hi folks! This is the first build in our "Creativity Spike #2" series of patches. It contains both some new features as well as a lot of bug fixes. New feature up-front: [h3]New region environmental/weather effects![/h3] This adds half a dozen weather effects, complete with color customisation. You can choose from these effects by selecting a region and going to the 'FX' tab in its info window. Note that this is still early days for this system, but I feel like it's ready for real players to start playing with it. Note that some of these effects may stress your GPU's fill rate more than our default rendering does, and so maybe aren't recommended for those running on older Intel graphics chipsets! In this build, these new weather effects are all *off* by default. (We'd love to see feedback about what you think of these, using the 'Feedback' feature in-game!) And bugs fixed in this build:[list] [*] Fixed window dropshadow rendering when UI scale is set to any value other than 100%. [*] Fixed a crash if you changed UI scaling while an object was selected. [*] Fixed a small memory leak that could happen during game shutdown. (this showed up as a "Not all instances returned to the pool" error message while quitting the game) [*] Fixed a crash if you destroyed popular player classes and then created new ones all while the game was paused. [*] Fixed a crash which could occur when a party entered a dungeon if that dungeon was the smallest dungeon possible and was oriented precisely in an east-west or north-south direction. [/list] Over on our [url=https://discord.mmorpgtycoon.com/]discord server[/url], we've just started a competition for folks to create the most compelling boss monster. If you'd like to enter one of your creations in that or just take inspiration from other folks' entries then hit that link to take a look! That contest runs until March 25th. As for myself, I'm continuing with some more intensive new features over this weekend, and hopefully will have more fun stuff to show off really soon! Thanks so much for all the feedback and bug reports everyone, and we'll talk again soon! -T