The Magical City Update

MMORPG Tycoon 2

MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

Hi, folks! Gosh it's been a while since we've posted an update; apologies for that, but we've been super busy behind the scenes and I think you'll be excited for what we've got coming! First, we've added a new set of "magical city" buildings and scenery items for sprucing up wherever your civilisation of magic-users call home! Second, we've got a big new set of [i]fifteen[/i] new character costumes usable for player characters, monsters, or whatever else you have in mind! So that's the first thing. The second thing is that as some of you clever folks may have already noticed, we've quietly put up a preview of the Dungeons feature that I've been working on for geez at least the last year! This has required a major restructuring of most of the game engine in order to support instanced dungeon spaces, realistic monster aggro, taunts, party combat roles, AoE combat effects, and all the other new features that are in the dungeons preview build! That dungeons preview branch is accessible from the eponymous [b]dungeons_preview[/b] beta branch, which you can find by right-clicking on the game in your steam library, choosing 'Game Properties' from the context menu, and then selecting the [b]dungeons_preview[/b] branch on the 'Betas' tab. Doing that and letting Steam apply the patch will give you access to try out the upcoming features around placing and designing dungeons, boss encounters, and watching your subscribers play them! All of the above new assets (the "magical city" buildings and new character models) have [i]also[/i] been added to the [b]dungeons_preview[/b] build, so you can play with those in whichever branch you prefer! I suspect that we're still at least a month or two away from integrating the Dungeons feature back into the main game branch, but I feel like it's now more than ready to have an even larger group of people's eyes on it providing feedback and bug reports as we put together the finishing touches! You can use an existing save with the dungeons preview build if you wish, or can start a new one. I've been working super hard to keep saved games compatible between our default build and dungeon preview builds, but obviously it'll be safest if you use a dedicated save for the dungeons preview build and don't try to reload it in the default build after it's had dungeons added to it! And I should also note that if you're checking out the dungeon preview, you'll find a comprehensive set of FAQS about the dungeon preview build over on our Discord server (at https://discord.mmorpgtycoon.com/), as well as plenty of knowledgeable players sharing tips and ideas over there! So that's all from me today. Once again thank you to everyone for your patience and support, and we'll talk again soon! -T [EDIT]: Whoops! I originally put the wrong version number in this announcement -- this update is actually version 0.19.125. So if steam has updated your build to 0.19.125 then you've got the new buildings and assets discussed in this changelog! (and the version number for the dungeons_preview build is 0.1.15-dungeons) Big thanks to everybody who pointed out that mistake!