Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
[h2][b]Bug Fixes[/b][/h2]
[h3][i]Flight & Map[/i][/h3]
[list]
[*]Fixed: Shielded docking ports cannot be undocked after a reload
[*]Fixed: Shielded docking ports can dock when closed
[*]Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt
[*]Fixed: Orbital drift compensation decreases in quality over time
[*]Fixed: Vessel collision with water often only destroys the first part
[*]Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them
[*]Fixed: Decouplers require two clicks to stage
[*]Fixed: Vessel becomes active and the scene is switched automatically to flight view of the vessel
[*]Fixed: Jet engines cannot be deactivated until throttled down to zero
[*]Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied
[*]Fixed: Surface teleport tool doesn't work in non-English languages
[*]Fixed: Surface teleport tool shows incorrect maximum altitude values for some celestial bodies
[*]Fixed: Vessel and KSC icons on the map are too large, particularly when closer to the camera
[*]Added new color theme to both A and B Intersect nodes on the Map
[*]Adjusted colors and iconography associated with Intersect Nodes on the Map
[*]Fixed: Switching to Mission Control when paused in flight hangs the game
[*]Fixed: Flight Report does not appear when crashing a vessel if the previously launched vessel had been recovered
[*]Added a delay before showing the Flight Report after a vessel crashes
[*]Fixed: Velocity readout in the Flight HUD only shows 4 significant figures
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[h3][i]Optimizations[/i][/h3]
[list]
[*]Fixed: Several memory leaks when launching or loading vessels
[/list]
[h3][i]Saving & Loading[/i][/h3]
[list]
[*]Fixed: Burn Timer window does not show staging events after loading a save with an active maneuver
[*]Fixed: Vessels lose functionality if loading a save that was made outside of flight mode in certain situations
[*]Fixed: Reverting to VAB with multiple vessels on the runway causes one of them to become unusable
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[h3][i]Parts & Stock Vessels[/i][/h3]
[list]
[*]Reduced atmospheric shock heating in the upper 45% of most atmospheres significantly
[*]Increased heat transport away from parts in the top 20% of most atmospheres
[*]Increased stack decoupler and separator thermal masses by up to 3x
[*]Increased unshielded docking port thermal masses by 1.5x, increased temperature tolerance to 800K
[*]Increased thermal mass of light procedural wings, stabilizers and control surfaces by 1.5x
[*]Increased thermal mass of medium procedural wings, stabilizers and control surfaces by 1.75x, increased temperature tolerance to 1350K
[*]Increased thermal mass of spaceplane procedural wings, stabilizers and control surfaces by 1.2x
[*]Fixed: Solar panels occlusion is not calculated correctly near and past Jool
[*]Improved: RSCM-01 "Sample Grabber" arm incorrectly deploys in many situations
[*]Fixed: Surface attached lights don't function when first launching a vessel
[*]Fixed: Crater Crusher stock vessel has its solar panels incorrectly oriented
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[h3][i]Construction[/i][/h3]
[list]
[*]Fixed: Game crashes when moving an assembly in the VAB with a nose cone as the anchor part and any non-single symmetry mode
[*]Fixed: Stack Separators placed below a vessel root part do not separate correctly causing destruction of the vessel
[*]Fixed: Clicking on the Orthographic Cube while holding a part or vessel deletes it while in the VAB
[*]Fixed: An exception is thrown when changing the Launch Assembly in the VAB, affecting the functionality of the Delta-V tools
[*]Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds
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[h3][i]Environments[/i][/h3]
[list]
[*]Fixed: Black dots show on Jool when observing the planet from the surface
[*]Fixed: Galaxy skybox does not rotate in some situations
[*]Fixed: Stars are too dim when orbiting some celestial bodies
[*]Fixed: Lighting on vessels orbiting Kerbol at a semi-major axis of >=23,000,000,000 flickers
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[h3][i]EVA[/i][/h3]
[list]
[*]Fixed: Running a surface survey when planting a flag results in the Kerbal becoming uncontrollable
[*]Fixed: Running a Crew Observation from the PAM on an EVA Kerbal does not show any animation
[*]Added new Kerbal Variety assets from the Exploration release to KSC Kerbals
[*]Fixed: Kerbal Rocket Pin haircut does not receive correct hair colors
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[h3][i]FX & Audio[/i][/h3]
[list]
[*]Adjusted reentry VFX trigger points to more closely correlate with start of reentry heating
[*]Fixed: Heat shields do not show heat glow during reentry
[*]Fixed: Procedural wings do not show heat glow during reentry
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[h3][i]Missions & Tutorials[/i][/h3]
[list]
[*]Fixed: Numerous errors in mission text
[*]Added a waypoint to guide the player as part of the "Tertiary Dibs: Platinum" mission.
[*]Fixed: An orange arrow/marker persists on the map during the tutorial "Establishing an Orbit"
[*]Fixed: Mission debrief text is repeated in "Minmus Monument" mission
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[h3][i]Localization[/i][/h3]
[list]
[*]Fixed: Missing localization of some terms in the Mission control screen
[*]Fixed: Missing spaces in some languages in several sections of the Part Info window in the VAB
[*]Fixed: Incorrect localization for Research Reports collected around Dres
[*]Fixed: Incorrect localization for Research Reports collected around Jool
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[h3][i]Menus & Settings[/i][/h3]
[list]
[*]Fixed: Using the Teleport tool with the maximum AP selected teleports the vessel slightly outside the target Celestial Body
[*]Fixed: Cheats menu can become locked into a box on the screen and cannot be moved outside its boundaries
[*]Fixed: Time Warp controls are still available when exiting to the Main Menu from within a gameplay session
[*]Fixed: Part poses for some main menu animations are incorrect
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[h3][i]Science[/i][/h3]
[list]
[*]Changed the behavior of experiments that take time: they will no longer pause when leaving a valid research location and will instead enter a suspended state until you return to the original region, where they will restart without player input
[*]Fixed: Experiment crew requirements depend on the vessel's crew intead of the part's crew
[*]Fixed: Orbital Surveys do not work in Low or High Kerbol orbit
[*]Fixed: Science action button flashes for already-completed experiments
[*]Fixed: Using the Transmit All button in the Research Inventory re-transmits already completed experiments
[*]Fixed: Mission notifications appear in Sandbox mode
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[h2][b]Submitting Bug Reports and Feedback[/b][/h2]
[b]If you'd like to provide feedback about this build, there are many different ways to do so:[/b]
[i][url=https://store.steampowered.com/news/app/954850/view/3663150757462353828]Submit Feedback through the Game Launcher[/url][/i]
[i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/120-ksp2-suggestions-and-development-discussion/]Suggest a Change on the KSP Forums[/url][/i]
[i][url=https://discord.com/invite/InterceptGames]Join us on Discord to discuss potential changes[/url][/i]
[b]Bug reports should be shared to either:[/b]
[i][url=https://support.privatedivision.com/hc/en-us/requests/new?ticket_form_id=360001675633]Private Division Customer Support[/url][/i]
[i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/144-ksp2-bug-reports/]Dedicated Bug Reports on the KSP Subforum[/url][/i]