v0.0.98.alpha

ARC TCG

ARC TCG is a 3D fantasy card game. Build your deck and challenge other players in battles full of surprises. Play smart and crush your opponents with powerful abilities. This game is inspired by more successful TCG titles, but adapted to offer new game strategies.

Hi everyone, in this patch we are continuing to balance cards/heroes and we have did some improvements. [h3]New:[/h3] [list] [*] Extended new rewards system to Multiplayer Standard mode. This system will replace soon also others Singleplayer modes [/list] [h3]Improvements:[/h3] [list] [*] Improved deck updating after dismantle cards [*] Improved Singleplayer Ranked Leaderboard UI [*] Improved Deck Editor UI [/list] [h3]Changes:[/h3] [list] [*] Replaced warning messages related to maintenance/error/new version with a new dedicated screen (game will no longer close automatically) [*] Eternia, Sovereign of Rebirth: Removed the last trigger condition, as it is redundant with the second one. [*] Changed gems gained logic from dismantlig: instead fixed gain, now gems obtained are calculated based on card level (high level <-> high gain, low level <-> low gain) [*] Changed gems consumed logic from leveling up: instead fixed cost, now gems consumed are calculated based on next card level (high level -> high cost, low level <-> low cost) [*] Significantly increased the seasonal rewards of Singleplayer Ranked mode [/list] [h3]Balance:[/h3] [b]Trixy, Fairy King:[/b] Special: All insects on the battlefield gain +(1/1/2/2/3)/+0. All Insects in your hand gain +0/+(1/1/2/2/3) [b]Demigra, King Bones:[/b] Special: Banish up to 3/4/5/6/7 cards from your graveyard. Then, for each card banished in this way, all Demons in your deck gain +(0/0/1/1/1)/+(1/2/2/3/3) Conditions: Decreased from 10 to 3 minimum cards in graveyard [b]Rakrysh, Lord of Death:[/b] Special: Put the first 2/2/3/3/4 cards of your deck into the graveyard. Then, for each Spectres destroyed in this way, the creatures on your battlefield gain +(1/1/1/2/2)/+(1/2/2/2/2) Condition: Decreased from 10 to 1 minimum spectres in deck [b]Whale Island:[/b] Level 1: 0/8 Immovable, Armor All 1 Level 2: 0/9 Immovable, Armor All 1 Level 3: 0/9 Immovable, Armor All 2 Level 4: 0/10 Immovable, Armor All 2 Level 5: 0/10 Immovable, Armor All 3 [b]Shield Warrior:[/b] Level 1: 0/4 Immovable, Guard Level 2: 0/5 Immovable, Guard, Armor 1 Level 3: 0/6 Immovable, Guard, Armor 2 Level 4: 0/7 Immovable, Guard, Armor 2 Level 5: 0/8 Immovable, Guard, Armor 3 [b]King's Guard:[/b] Level 1: 1/3 Guard Level 2: 1/4 Guard Level 3: 1/4 Guard, Armor 1 Level 4: 2/4 Guard, Armor 1 Level 5: 2/4 Guard, Armor 2 [b]Shadow Sorcerer:[/b] Level 1: 2/1 Elusion Level 2: 3/1 Elusion Level 3: 3/1 Elusion, Magic Assault 1 Level 4: 3/2 Elusion, Magic Assault 1 Level 5: 3/2 Elusion, Magic Assault 2 [b]Armed Rearguard:[/b] Level 1: 1/1 Armor 1 Level 2: 1/2 Armor 1 Level 3: 1/3 Armor 1 Level 4: 1/4 Armor 1 Level 5: 1/5 Armor 1 [b]Armored Vanguard:[/b] Level 1: 4/8 Armor 1 Level 2: 4/9 Armor 1 Level 3: 4/9 Armor 2 Level 4: 4/10 Armor 2 Level 5: 4/10 Armor 3 [b]Ninja Apprentice:[/b] Level 1: 1/1 Level 2: 1/1, Elusion Level 3: 2/1, Elusion Level 4: 3/1, Elusion Level 5: 3/2, Elusion [b]Swordsman Apprentice:[/b] Level 1: 1/1 Level 2: 1/1, Call To Arms 5 Level 3: 1/1, Call To Arms 4 Level 4: 1/2, Call To Arms 3 Level 5: 1/2, Call To Arms 2 [b]Nine-Tailed Fox[/b] Level 1: Cost 9, 15/20, Divine Sigil 14, War Cry 4, Support 3, Taunt 1 Level 2: Cost 9, 16/21, Divine Sigil 16, War Cry 5, Support 4, Taunt 2 Level 3: Cost 9, 17/22, Divine Sigil 18, War Cry 6, Support 5, Taunt 3 Level 4: Cost 9, 18/23, Divine Sigil 20, War Cry 7, Support 6, Taunt 4 Level 5: Cost 9, 19/24, Divine Sigil 22, War Cry 8, Support 7, Taunt 5 [b]Eagle Owl:[/b] Level 1: 0/1 Level 2: 0/1, Draw 1 Level 3: 0/2, Draw 1 Level 4: 1/2, Draw 1 Level 5: 1/2, Draw 2 [b]Elephant God:[/b] Level 1: 8/12, Guard, Support 1, Taunt 3 Level 2: 8/12, Guard, Support 1, Taunt 4 Level 3: 8/13, Guard, Support 1, Taunt 5 Level 4: 8/14, Guard, Support 2, Taunt 6 Level 5: 8/15, Guard, Support 2, Taunt 7 [b]North Breeze:[/b] Level 1: Cost 3, 1/5, Ascension 3 Level 2: Cost 3, 1/5, Ascension 4 Level 3: Cost 3, 1/5, Ascension 5 Level 4: Cost 3, 2/5, Ascension 5 Level 5: Cost 3, 2/5, Ascension 5, Last Breath 1 [b]Ahnos, The Righteous:[/b] Level 1: Cost 5, 4/6, Ascension 5 Level 2: Cost 5, 4/7, Ascension 5, Draw 1 Level 3: Cost 5, 5/7, Ascension 5, Draw 1 Level 4: Cost 5, 6/7, Ascension 6, Draw 2 Level 5: Cost 5, 6/7, Ascension 6, Draw 2 [b]Killer Wizard:[/b] Level 1: 2/1 Level 2: 3/1 Level 3: 3/2 Level 4: 3/2, Mortal Touch Level 5: 3/3, Mortal Touch [b]Assailant Warrior:[/b] Level 1: 4/1 Level 2: 4/2 Level 3: 4/3 Level 4: 5/3 Level 5: 6/3 [b]Violent Fighter:[/b] Level 1: 2/1 Level 2: 3/1 Fury 1 Level 3: 3/2 Fury 1 Level 4: 4/3 Fury 1 Level 5: 4/3 Fury 2 [b]Swordsman:[/b] Level 1: 2/1 Level 2: 3/1 Agile Level 3: 3/2 Agile Level 4: 4/3 Agile Level 5: 4/3 Agile, Rapidity [b]Fortress Sentinel:[/b] Level 1: 0/1, Immovable, Draw 1 Level 2: 0/2, Immovable, Draw 1 Level 3: 0/3, Immovable, Draw 1 Level 4: 0/4, Immovable, Draw 2 Level 5: 0/5, Immovable, Draw 2 [b]Shadow Ninja:[/b] Level 1: 1/1 Level 2: 1/1 Elusion Level 3: 2/1 Elusion Level 4: 2/2 Elusion Level 5: 2/2 Elusion, Rapidity [b]Battle Superstitious:[/b] Level 1: 0/1 Level 2: 0/2 Level 3: 0/2 Summon 1 Level 4: 0/3 Summon 1 Level 5: 0/3 Summon 2 [b]Outstanding Strategist:[/b] Level 1: 0/2 Immovable Level 2: 0/3 Immovable, Support 1 Level 3: 0/4 Immovable, Support 2 Level 4: 0/5 Immovable, Support 2 Level 5: 0/6 Immovable, Support 3 [h3]Fixes:[/h3] [list] [*] Celestial Spider: fixed level 3 wrong ability (Discard -> Mortal Touch) [*] Fixed various translations [/list]