V 1.11 Patch notes

HighFleet

Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?

[olist] [*] The hard difficulty rebalance. Adapted for experienced players who have completed the campaign. [*] Fixed frieze of repair. [*] Fixed an error leading to an excessive increase in the size of save files and wasting RAM. [*] Fixed spam of proximity fuse ammo. [*] Fixed an error leading to a Game Over screen at the end of the prologue. [*] Fixed an error when restarting a campaign. [*] Fixed an error with the disappearance of aircraft when intercepting missiles near your aircraft carrier. [*] Fixed an exploit that allowed to safely intercept missiles in front of a player's squadron. [*] Fixed an error leading to a crash in the editor when using large fuel tanks. [*] Fixed an error leading to the sale of legs during repair. [*] Fixed an error with the wrong position of the legs when loading the ship in the editor. [*] Changed the balance of bonuses for points when restarting a campaign. [*] Fixed a problem with the disappearance of images for ship designs. [*] Fixed image compression when playing in a window. [*] Fixed a situation where the player could not save survivors in any way and received a guaranteed reputation penalty. [*] Fixed a crash in the dialogue between Peter and Daud. [*] Fixed bug with mouse wheel when raw input is off. [*] Fixed bug in alarm counter. [/olist]