Updates coming soon

Hello Folks, I am Bob from Emprom Game. I really appreciate your supports for Elder Chaos. Thanks for all your efforts, we have collected enough feedback and suggestion during the last few days. Our team will continuously keep touch with our community members to ensure every member can have the best game experience. We’ll update Elder Chaos next week. Major changes will be made in Game Instruction, UI Design and Game Balance. First of all, our tutorial missed some basic instruction about deployment which may make some of players confusing. The purpose of designing a tutorial is to explain our game core mechanism to all participants. Therefore, we will add more contents and instructions to the tutorial, especially some guidance about moving your servants and defeating investigators with Sanity Damage. Game UI is one of the most disappointing part of our game. However, replacing all UI can be a huge project to us since we only have 4 members in the team. We have divided UI issues into several parts so that we can ensure to make some progress for each game update. This week, we are working on game Camera and Deployment Window. We plan to replace dragging operation with clicking while making deployment. Also, players can use keyboard to quickly move the camera and scan the whole map. Moreover, we enlarge the size of information box to ensure all servants’ information can be read in a comfortable way. Game Balance is also an important part that we are working on. In the following update, we will add more ways of collecting Souls. We purpose to make a balance between HP damage and Sanity Damage so that all servants can be powerful in specific situations. We also increase the amount of Stellar Points to make sure everyone could experience Stellar Skill during the middle stage of the game. For those who love challenges and hardcore experience, we have prepared a map editor which may be released on December 2017. With a map editor, players can DIY maps and download others’ masterpiece from Steam Community. Furthermore, we just rewrote most of skill description. In the previous version, we made so many spelling mistakes as well as grammar mistakes. Although we have worked very hard on fixing all the mistakes, we still need more feedback from the community to make all in-game text native and accurate. Please send me an email via bob@emprom.net if you have questions.