Elder Chaos is a strategy game based on Lovecraft’s Cthulhu mythos. You are no longer investigators but the eldritch Old Ones in Elder Chaos. Now, it's time to break the seal and reign over the world!
Since the game launch, we have collected enormous feedback from Community and testers, which provides significant clues for us to make an improvement. We hereby show our greatest gratitude to your devotion to Elder Chaos. Our team has been working on revising the game contents for almost 2 weeks. Below are new modifications in the coming version:
1. Brand new operation style
After receiving much feedback on operation experience, we will replace dragging with clicking by your mouse. Now, you just need to click the icons of Skills or Servants. Then, they will follow your mouse’s track until a new location is assigned.
2. Brand new guidance for new players
The introduction to game was too short in our first version, which confused quite a few players. Some of them even didn’t know servants can be moved to different areas. To match the new operation formula, we have redesigned a more detailed and easy-to-play Guidance for new comers, hope it will offer you a better gaming experience.
3. Brand new Information Bar
There were numerous UI problems in Information Bar in the first version. This time we will change the size of Information Bar, its content fonts and layout. Hope the adjustment will make information more intuitive and clearer.
4. Stella Map adjusted
We found too much Sanity Damage is dealt to investigators in the former version, although it is a distinctive feature of Cthulhu Game, we still don’t hope players win the games only by using servants with Sanity Damage. The ways of winning the game are supposed to be various. Therefore, we have buffed parts of Stella points which are relevant to physical damage and getting trophies so that physical hits can obtain souls more intuitively.
5. Pyramid Buffed
Pyramid has s strong facility effect. However, the AI of Investigators is random, which leads to an instability of Pyramid’s effect. So we decided to change the status by adding an Activate mark to Pyramid. In other words, investigators will be queuing up to enter and trigger traps after the Pyramid is built.
6. Flying Polyps Buffed
The former version shows the characteristic of Flying Polyps didn’t match the pace of the game very well, which caused a bad use rate and use effect. Besides, we also received feedback that souls of Flying Polyps are difficult to collect. So we change its skill into Soul Absorption to lightly grow souls for players.
7. Modification on Numerical Calculation Method of SAN damage
We have found the past numerical calculation method of SAN damage unreasonable during gaming, where players are able to kill all investigators only by Star Vampire in the later stage, which has badly affected the gaming experience. So we modified the formula to better balance all types of damage. It is encouraged to deeply explore the game contents and use different creatures to win the game.
8. Investigators’ Skill adjusted
Some of of investigators’ Skill have limited effect on gameplay. We replaces these skills with new effects which may make game features different and interesting
9. Other bug fixed
10. Translation Fixed
Translation inaccuracy was a troublesome issue for many players, including the content description and grammar. So we fixed a mass of translation texts to make the game content more concise and apt to understand.