Updates & Bug Fixes - Jan 09, 2024

Moonstone Island

Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!

We're kicking off 2024 with a lucky number 13 – it's our thirteenth patch notes! And boy howdy, this one's a doozy. Yeah, this is how I talk now. This is the 2024 me. I use words like "doozy". Don't make fun of me, it's patch time: [b]UPDATES[/b] [list] [*] Fluffybutt. Big Steppy. Sir Lampsalot. These are all excellent suggestions for what you can call your favourite Spirits, because you can now RENAME THEM. YEAH [/list] [list] [*] Also, you can use arrow keys to navigate in the Spirit renaming dialogue [/list] [list] [*] Spirit resources in the barn are now "magnetic" and you can pick them up just by moving near them. That's right! Spirit Poop will now fly towards you! You're welcome [/list] [list] [*] Active potions are now displayed above the stamina bar, like how some students keep all their empty beer cans lined up at the top of their kitchen cabinets [/list] [list] [*] The big map in the main menu is bigger than before [/list] [list] [*] Shiny Spirits will not spawn until you unlock Beginner Spiritmaster in the skill tree (unless you use a Holo potion) [/list] [list] [*] The Spirit Research screen now fits four Spirit cards [/list] [list] [*] Using a Study Talisman to add a card to your Spirit's deck now has a "skip" option, just in case you change your mind [/list] [list] [*] After using a Talisman, you now return to the Spirit interaction menu [/list] [list] [*] We hired a new guy to hold the camera, and he's much better at his job, so now the camera movement is improved (and should jiggle less when you stop moving) [/list] [b]BUG FIXES[/b] [list] [*] Fixed a bug that was causing the tavern to run out of Coffee and other items (the bug was Ossono forgetting to refill the coffee) [/list] [list] [*] Fixed a soft lock that happened if you saved the game while standing next to the trophy case [/list] [list] [*] Fixed a bug where Pressing Y+X at the same time on gamepad (or inventory+sort keys) can sometimes clear all items from the inventory rows 2-4. [/list] [list] [*] Apparently no one was getting XP for opening chests in mines and dungeons!!!! We fixed it, and everyone should be getting retrospective XP awarded to them as well [/list] [list] [*] Fixed a soft lock that happened when you changed some of the keybinds [/list] [list] [*] The Poinsettia plant was being sold on the first day of Spring, which it shouldn't be. We locked it back in its winter prison [/list] [list] [*] Fixed an issue with Spirit storage screens not scrolling on gamepad [/list] [list] [*] Fixed the Fallen Foe card – it should replenish energy now [/list] [list] [*] Fixed a bunch of issues with scrollable windows [/list] [list] [*] Fixed the map auto-centering on the player [/list] [list] [*] Fixed duplicate island bugs [/list] [list] [*] Fixed a bug with feeding vitality crops to Spirits in battle [/list] [list] [*] And the best fix of all for those of you who hate notification badges: the "unread mail" icon on the mailbox now properly goes away when you read all your mail [/list]