Updated v0.3.0 Patch Notes

Relentless Expanse Playtest

The first patch for Relentless Expanse is live! Nothing too crazy for this one, but hopefully you all enjoy the changes! [list] [*] Multiplayer SHOULD be less laggy and more optimized than before, let me know if there’s still issues and I’ll try to optimize it more [*] Adjusted ship AI so that pathfinding is more predictable, basically ships will now no longer attempt to avoid enemy or neutral planets [*] Fixed a bug where players could lose if they still had ships but controlled no planets for a brief moment [*] All of the extra upgrade info for planets is now hidden by default, and holding down “CTRL” on your keyboard will now display that information instead [*] Updated the “Help” menu when you press Escape so that it gives much more useful information [*] The loading screen is now some art for Relentless Expanse, and the icon in the taskbar is now the Relentless Expanse icon instead of godot [*] Various minor UI improvements and replaced many placeholder assets in the main menu and in-game menus [*] Implemented some new SFX for players winning or losing, defensive platforms being deployed and firing, and a few other things [*] Added the first steam achievement as a test, more to come soon! [/list]