Update v0.4.2 Patch Notes

Before I get to the patch notes, I just wanted to say thank you to everyone for the massive amount of support! I expected almost no one to play the game, but so far over 650 people have played and I've received a huge amount of positive support and feedback! So, here's an update that addresses some of the main issues that everyone has been facing so far: [list] [*] Added 2 new servers to play on!!! [*] Optimized ships a LOT, it should be very difficult to crash the game or get less than 30 fps now, let me know if you’re still having issues after this update! Benchmark tests showed an increase from ~5 to ~40 fps when repeatedly sending ships from every planet on a max size galaxy. Here are some of the optimization changes you’ll notice in the gameplay: [*] Repeatedly sending ships from planets now waits until there are at least 3 ships before they are sent out, I know this is a bit annoying but the performance payoff is really big! [*] Ships will now only send as a single ship from each planet instead of spawning in groups of 1, 5, 25, etc. [*] Hopefully fixed the bug where players would disconnect for seemingly no reason, this may cause issues if a player loses connection mid-game so be sure to report any bugs regarding this to me! It will also cause servers to never restart if someone loses connection, so servers will now restart after 30 minutes automatically if it detects that someone has lost connection (this will obviously still cause servers to close prematurely sometimes but a 30-minute delay is much better than instantly!) [*] Every planet now has 3 small numbers to the right of it to display their levels so that you don’t need to select a planet to see what its levels are [*] Players and AI will now try to spawn at least 3-4 planets away from other players and AI when possible [*] Probably fixed the bug where negative numbers would sometimes show on planets [*] A few other minor bug fixes and QoL improvements [/list]