This is something that does not affect normal play,
The return state has been enhanced and the freedom has been increased, returning from the return state in the wall!
If the optimal move is a looped move, the game's ideal move is not as cool as we want it to be.
There is no particular impact on the use of exiting difficult areas.
We would like to make a good drop-off point with a sense of play.
Thank you for trying all of this!
Since the hard work mode also makes the stages with a large amount of material more difficult indeed, the initial life will remain the same, but the MAX life will be enhanced to 4.