Updated instructions on September 2

MechCrisis

Is there any way we can protect ourselves from intelligent machines? Choose your weapon, choose your exclusive character, upgrade your skills, and enjoy 15 minutes of pigeon experience.

Smart Mechanic Crisis September 2 Major Update! Hello players, this time there will be 21 content updates, several bug fixes, and improved the game experience. Since the game is developed by individuals, the time and energy are really limited, and the game is not updated frequently. But the time that has not been updated, has been testing the game and optimizing the performance! I will continue to update the game in the future, and I hope you will bear with me. The official version of the game will be available on October 1st! If you have any suggestions, you can add the official QQ group No. 0: 947695991. Thank you to all players for your support! The specific updates are as follows: 1. Adjusted the rate of fire of shotguns and sniper rifles, and canceled the recoil of guns. 2. Added pickup items dropped by enemies, there are currently 2, one is to regenerate health, and the other is to increase the rate of fire for a short time. 3. Replace the image material of dropping gold and basic guns, pistols, shotguns, and sniper rifles. 4. Shop refresh, basically in a refresh does not repeat the same item. 5. Fixed the issue of using the spider drone bullet deflected left and right to flip. 6. Added a system to kill enemies to upgrade and gain skills. 7. Modified the map material of the first scene. 8. The store only opens automatically and refreshes automatically once per round. 9. Add a system to unlock weapons, bullets, and accessories as you progress through the level. 10. The music changes as you progress through the game. 11. The default button of the assembly interface is changed to Tab, the switch is changed to the Q key, and the pickup button is changed to the E key. 12. Added health bar display for bosses. 13. Added some enemy types. 14. Improved the logic of monsters, with the newly added enemies, and modified the waves of monsters. 15. Added 2 types of drops that provide different amounts of gold, and the probability of drops will change as the game progresses. 16. Added a trap for rocket attacks for the second map. 17. After a certain period of time, some random chests will be generated on the map, and there will be items with different instant effects, such as health regeneration, increased fire rate, etc. 18. After a certain period of time, some slot machines will be generated on the map that can be dropped, weapons and accessories. 19. The first boss will always drop a non-basic weapon. 20. Optimized the layout of the store interface, which can more clearly distinguish the rarity of various types of bullets/weapons/accessories. 21. Optimized skill selection, different types of skills will be distinguished by different color fonts.