Intelligent equipment crisis major update on September 2nd!

MechCrisis

Is there any way we can protect ourselves from intelligent machines? Choose your weapon, choose your exclusive character, upgrade your skills, and enjoy 15 minutes of pigeon experience.

Hello everyone, this time we will update 21 pieces of content, fix several bugs, and optimize the gaming experience. Due to personal development of the game, time and energy are indeed limited, and the update frequency was not high in the first few months. But before the update, I have been testing the game and optimizing its performance! I will continue to optimize the game and release new content in the future. I hope everyone can forgive me. The official version of the game will be launched soon! If you have any suggestions, you can add to the official QQ group of "Intelligent Equipment Crisis" at number 0: 947695991. Thank you to all players for their support! The specific update content is as follows: 1. Adjusted the firing rate of shotguns and sniper rifles, and eliminated the recoil of firearms. 2. Added collectible items dropped by enemies. Currently, there are 2 items available, one for healing and the other for increasing firing rate for a short period of time. 3. Replace the image materials of dropped money and basic firearms, handguns, shotguns, and sniper rifles. 4. Store refresh, basically does not repeat the same item in one refresh. 5. Fix the issue of using spider drones with left and right deflection to flip bullets. 6. Added a system for killing enemies and upgrading to obtain skills. 7. Modified the map material for the first scene. 8. The store will only automatically open and refresh once in each round. 9. Add a system to unlock weapons, bullets, and accessories as the level progresses. 10. The music changes with the progress of the game. 11. Change the default buttons on the assembly interface to Tab, switch to Q, and pick to E. 12. Added health bar display for BOSS. 13. Added some enemy types. 14. Improved the logic for generating monsters, combined with newly added enemies, and modified the wave frequency for generating monsters. 15. Added 2 types of drops with different coin quantities, and the probability of drops will change as the game progresses. 16. Added traps for rocket attacks to the second map. After a certain period of time, some random boxes will be generated on the map, with items with different real-time effects, such as healing, increasing firing rate, and so on. After a certain period of time, some slot machines that can drop weapons and accessories will be generated on the map. The first boss will inevitably drop a non base weapon. 20. Optimized the layout of the store interface, which can more clearly distinguish the rarity of various types of bullets/weapons/accessories. 21. Optimized skill selection, different types of skills will be distinguished by different colored fonts.