UPDATE: Winds of Change

Grow: Song of the Evertree

Grow your own worlds and nurture a deep natural connection with everything they hold. See your actions change the world for better! Bring the Evertree back to life in this breathtaking world-crafting sandbox, with life management and adventure elements.

[img]{STEAM_CLAN_IMAGE}/40670768/46077efca877ac959386d0926bf91a34afc72065.png[/img] [h2]Builderkin have made some important improvements you should know about:[/h2] [list] [*] many frame rate related optimisations [*] increased stability due to memory usage reduction [*] resolved a number of subtle memory leaks [*] save file size optimisations, and speed increase of autosave. [/list] Builderkin says this is very important for console players, but PC players will also gain a lot from this. [h2]Builderkin also thought you should be aware that:[/h2] [list] [*] they have increased the spawn chance of mining nodes in caves [*] the Inn interior lighting has been updated [*] they've Reduced extreme darkness of Fungi biome colour palettes [*] platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7 [*] they have added the ability to remove customisation items from nature reserves [*] lost items are now a little easier to find [/list] [h2]Coppertop would like you to know that he is hungry, and is now accepting some new tasty items...[/h2] [list] [*] Added ancient coins to alchemy [*] Added NPC tokens and building tokens to alchemy [/list] [h2]Navikin has made some adjustments...[/h2] [list] [*] ...and now your Flying Companion can travel around town at night [/list] [h2]Shopkin and Itemkin have teamed up to bring you:[/h2] [list] [*] a new storefront that sells NPC customisation removal items at the Inn [*] items that allow removal of NPC customisation items for... [list] [*] hair [*] hair dye [*] facial hair [*] blemish [*] accessory (eg glasses) [*] hat [/list] [/list] [h2]Additionally, Itemkin has some new goodies for you to enjoy...[/h2] [list] [*] Lots (and lots!) of new wallpapers [*] Some very special new clothing and hats [/list] [h2]Elderkin has advised us that...[/h2] [list] [*] Something is afoot in Where-Ever. You should investigate! [/list] [img]{STEAM_CLAN_IMAGE}/40670768/dd8f157274086250c6e8e87c8ed4979dc6d426d9.png[/img] [i]Sightings of a local legend have emerged... What could it be?![/i] [h2]We managed to get Photograkin to stop long enough to provide us details on Photo Mode...[/h2] [list] [*] Player can now choose their facial expression [*] The number of selfie poses has been massively increased [*] Selfie poses will set a default expression, which can now be overridden by the player [*] Option to selectively Hide/Show tool in hand [/list] [h2]And lasly, in true Fixerkin fashion, there's A LOT of fixing going on:[/h2] [list] [*] Fix for relationships not reaching 5 hearts [*] Resolved issue with 'Blueprint Bonanza' unlocking [*] Fixed issue with some achievements not being retroactively recognized as unlocked [*] Fixed issue on bridges where NPC's would get a little... lost [*] Fix issue resulting in the player holding an invisible object [*] Fixed issues with DailyEvents not triggering, or triggering much later than expected [*] Resolved issue where 'daily event cooldown timer' was being ignored, allowing daily events to trigger back-to-back [*] Fix for invisible chest in Pallas' cave sequence [*] Fixed some unexpected chest behaviour causing instability [*] Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers [*] Clear 'Completed Quests' List on Reset [*] Fix for rare crash when processing interact item hud [*] Fix exception when automated sleep operation is executed first [*] Resolved control issue on arcade game; now uses generic interact, so it's more easily operated on PC [*] fix for glitch causing arcade music to play outside of arcade game [*] Fixed issue with loot tables being incorrect for certain gacha machines [*] Updated the text on the expert token items to reflect Dream Job re-roll [*] Fix for the dirt mound showing in UI previews of flower objects [*] Refactored fishing loot table so it respected the building quest requirements [*] Fixed issue where player gets stuck in 3 areas of meadow cliff geometry [*] Fixed issue where player gets stuck in flour mill interior [*] Minor stalagmite position adjustment to stop potential player stuck issue in 2 caves [*] Fix for player getting stuck in rocks in Everkin Village [*] Fix for Player able to get under the water at the edge of the world [*] Fixed an issue with adopted critters persisting through a new save from a previous game session [*] Adjusted duration of RepairDocks and HarmonyStone timed tutorials to get Coppertop to chill out a bit [*] Ensure sliding puzzles contribute to puzzle complete stat [*] Ensure tool wheel is correctly closed if state changes [*] Fixed cursor selection within daily updates [*] fix for npc relationships incorrectly showing renamed npc names [*] Resolved issue where player got stuck in the Alchemy Tutorial [*] Fixed issue with world stats not correctly counting districts [*] Strange Seeds no longer display 'pending work' icon on tree view [*] Resolved issue with 'build building' goals not triggering when expected [*] Prevent district blockers from being interacted with until docks repair has been started [*] Fix call-to-action particle effects on first day not tracking correctly when leaving/entering or saving/loading [*] Nature reserves don't spawn flowers/shrubs/trees until they're slotted [/list] As always, we hope you enjoy! [img]{STEAM_CLAN_IMAGE}/40670768/631b0526ae980eaa6da32838d29d0b5ace9e094c.png[/img]