Grow your own worlds and nurture a deep natural connection with everything they hold. See your actions change the world for better! Bring the Evertree back to life in this breathtaking world-crafting sandbox, with life management and adventure elements.
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[h2]Builderkin have made some important improvements you should know about:[/h2]
[list]
[*] many frame rate related optimisations
[*] increased stability due to memory usage reduction
[*] resolved a number of subtle memory leaks
[*] save file size optimisations, and speed increase of autosave.
[/list]
Builderkin says this is very important for console players, but PC players will also gain a lot from this.
[h2]Builderkin also thought you should be aware that:[/h2]
[list]
[*] they have increased the spawn chance of mining nodes in caves
[*] the Inn interior lighting has been updated
[*] they've Reduced extreme darkness of Fungi biome colour palettes
[*] platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7
[*] they have added the ability to remove customisation items from nature reserves
[*] lost items are now a little easier to find
[/list]
[h2]Coppertop would like you to know that he is hungry, and is now accepting some new tasty items...[/h2]
[list]
[*] Added ancient coins to alchemy
[*] Added NPC tokens and building tokens to alchemy
[/list]
[h2]Navikin has made some adjustments...[/h2]
[list]
[*] ...and now your Flying Companion can travel around town at night
[/list]
[h2]Shopkin and Itemkin have teamed up to bring you:[/h2]
[list]
[*] a new storefront that sells NPC customisation removal items at the Inn
[*] items that allow removal of NPC customisation items for...
[list]
[*] hair
[*] hair dye
[*] facial hair
[*] blemish
[*] accessory (eg glasses)
[*] hat
[/list]
[/list]
[h2]Additionally, Itemkin has some new goodies for you to enjoy...[/h2]
[list]
[*] Lots (and lots!) of new wallpapers
[*] Some very special new clothing and hats
[/list]
[h2]Elderkin has advised us that...[/h2]
[list]
[*] Something is afoot in Where-Ever. You should investigate!
[/list]
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[i]Sightings of a local legend have emerged... What could it be?![/i]
[h2]We managed to get Photograkin to stop long enough to provide us details on Photo Mode...[/h2]
[list]
[*] Player can now choose their facial expression
[*] The number of selfie poses has been massively increased
[*] Selfie poses will set a default expression, which can now be overridden by the player
[*] Option to selectively Hide/Show tool in hand
[/list]
[h2]And lasly, in true Fixerkin fashion, there's A LOT of fixing going on:[/h2]
[list]
[*] Fix for relationships not reaching 5 hearts
[*] Resolved issue with 'Blueprint Bonanza' unlocking
[*] Fixed issue with some achievements not being retroactively recognized as unlocked
[*] Fixed issue on bridges where NPC's would get a little... lost
[*] Fix issue resulting in the player holding an invisible object
[*] Fixed issues with DailyEvents not triggering, or triggering much later than expected
[*] Resolved issue where 'daily event cooldown timer' was being ignored, allowing daily events to trigger back-to-back
[*] Fix for invisible chest in Pallas' cave sequence
[*] Fixed some unexpected chest behaviour causing instability
[*] Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers
[*] Clear 'Completed Quests' List on Reset
[*] Fix for rare crash when processing interact item hud
[*] Fix exception when automated sleep operation is executed first
[*] Resolved control issue on arcade game; now uses generic interact, so it's more easily operated on PC
[*] fix for glitch causing arcade music to play outside of arcade game
[*] Fixed issue with loot tables being incorrect for certain gacha machines
[*] Updated the text on the expert token items to reflect Dream Job re-roll
[*] Fix for the dirt mound showing in UI previews of flower objects
[*] Refactored fishing loot table so it respected the building quest requirements
[*] Fixed issue where player gets stuck in 3 areas of meadow cliff geometry
[*] Fixed issue where player gets stuck in flour mill interior
[*] Minor stalagmite position adjustment to stop potential player stuck issue in 2 caves
[*] Fix for player getting stuck in rocks in Everkin Village
[*] Fix for Player able to get under the water at the edge of the world
[*] Fixed an issue with adopted critters persisting through a new save from a previous game session
[*] Adjusted duration of RepairDocks and HarmonyStone timed tutorials to get Coppertop to chill out a bit
[*] Ensure sliding puzzles contribute to puzzle complete stat
[*] Ensure tool wheel is correctly closed if state changes
[*] Fixed cursor selection within daily updates
[*] fix for npc relationships incorrectly showing renamed npc names
[*] Resolved issue where player got stuck in the Alchemy Tutorial
[*] Fixed issue with world stats not correctly counting districts
[*] Strange Seeds no longer display 'pending work' icon on tree view
[*] Resolved issue with 'build building' goals not triggering when expected
[*] Prevent district blockers from being interacted with until docks repair has been started
[*] Fix call-to-action particle effects on first day not tracking correctly when leaving/entering or saving/loading
[*] Nature reserves don't spawn flowers/shrubs/trees until they're slotted
[/list]
As always, we hope you enjoy! [img]{STEAM_CLAN_IMAGE}/40670768/631b0526ae980eaa6da32838d29d0b5ace9e094c.png[/img]