Update v3.7.4 and the Halloween Event Returns!

Crypt of the NecroDancer

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!

Hi everyone! [b]Crypt of the NecroDancer v3.7.4 is now available![/b] Also, welcome back to the Halloween Trick or Treating game mode! For a limited time, compete against other players in an attempt to get the most candy! Have a happy haunted time out there in the crypt. [h2]Changes[/h2] [list] [*] [b]Changed[/b] Throwing Charm to trigger the Cutlass's parry effect during the returning throw [*] [b]Changed[/b] Holster to no longer cause a missed beat when attempting to swap manually immediately after an automatic swap [*] [b]Changed[/b] items stolen from the Conjurer using Ring of Shadows to sell for 1 gold coin at the Pawnbroker [*] [b]Changed[/b] Pawnbroker to stop accepting items after 24 uses [*] [b]Changed[/b] Hyperspeed (Bolt + Double Tempo mode) to no longer rapidly use items/bombs/spells when holding down their buttons [*] [b]Changed[/b] Hyperspeed Beat Assist Mode to be toggleable in the Options menu without impacting leaderboards [/list] [h2]Modding features[/h2] [list] [*] [b]Added[/b] component [i][noparse]itemOverrideSellPrice[/noparse][/i] [*] [b]Added[/b] function [i][noparse]noReturn.isEnabled()[/noparse][/i] [*] [b]Added[/b] event [i][noparse]event.objectUpdateCloneSprite[/noparse][/i] for altering the sprite a Clone/Mannequin should use [*] [b]Changed[/b] [i][noparse]object.convert()[/noparse][/i]'s third parameter to accept tables of field values to apply [list] [*] Field preservation via [i][noparse]{ componentName = true }[/noparse][/i] is supported as before [*] Attributes are now available in [i][noparse]ev.attributes[/noparse][/i] of [i][noparse]event.objectPreConvert[/noparse][/i]/[i][noparse]event.objectPostConvert[/noparse][/i] [/list][/list] [h2]Bugfixes[/h2] [h3]Gameplay bugfixes[/h3] [list] [*] [b]Fixed[/b] Cadence's penultimate boss charging diagonally when entering phase 2 while winding up a strike [*] [b]Fixed[/b] the Pawnbroker's room not using the correct zone for the additional floor tiles when extending the room size [*] [b]Fixed[/b] Lantern being dropped on the ground when thrown via the Throwing Charm [*] [b]Fixed[/b] possessed massive enemies failing to move out of liquids when attacking with a Rapier, Cat o' Nine Tails or Axe [*] [b]Fixed[/b] Shrine of Phasing not destroying Charms when activated [/list] [h3]Multiplayer bugfixes[/h3] [list] [*] [b]Fixed[/b] disconnected players respawning in the All Characters selection room in online multiplayer and preventing progress [*] [b]Fixed[/b] level transitions sometimes resulting in a black screen after a network desync occurs [*] [b]Fixed[/b] desync when watching replays of multiplayer All Chararacters Mode runs [*] [b]Fixed[/b] Run Summary screen sometimes disappearing without a restart prompt in multiplayer [*] [b]Fixed[/b] crash while initializing GOG cross-play support on Linux [/list] [h3]Interface bugfixes[/h3] [list] [*] [b]Fixed[/b] invalid leaderboards being used if the AMPLIFIED DLC is disabled while an extra mode is active [/list] [h3]Modding bugfixes[/h3] [list] [*] [b]Fixed[/b] resource packs not loading all files when installed via the Steam Workshop [*] [b]Fixed[/b] asset extraction menu missing most files if a resource pack is loaded [*] [b]Fixed[/b] modded boss-skipping characters being unable to progress Single Zones [*] [b]Fixed[/b] Mannequin not using the custom clone skin of the player being copied [/list] [h3]Visual bugfixes[/h3] [list] [*] [b]Fixed[/b] some objects not appearing correctly in Versus Mode if the AMPLIFIED DLC is not installed [/list]