SYNCHRONY Update v3.7.1

Crypt of the NecroDancer

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!

[b]Crypt of the NecroDancer v3.7.1 is now available![/b] [h2]Changes[/h2] [list] [*] [b]Changed[/b] Double Tempo mode to allow holding down directional buttons to move when playing as Bolt or Coda [*] [b]Changed[/b] Shield of Shove to appear in [i]Teh Urn[/i]'s item pool [*] [b]Changed[/b] sprite for Fireball Spells cast by Infernal Torch [/list] [h2]Modding features[/h2] [list] [*] [b]Added[/b] function [i][noparse]inventory.findMatchingItemStack()[/noparse][/i] [*] [b]Added[/b] function [i][noparse]trapClientTrigger.checkClientTrigger()[/noparse][/i] [*] [b]Added[/b] components [i][noparse]Sync_charmableTargetOverride[/noparse][/i] and [i][noparse]Sync_itemPetTargetOverride[/noparse][/i] to control pet targeting [/list] [h2]Bugfixes[/h2] [h3]Gameplay bugfixes[/h3] [list] [*] [b]Fixed[/b] consecutive characters not regaining their starting items in Ensemble Mode [*] [b]Fixed[/b] hearts sometimes not refilling upon switching characters after healing in Ensemble Mode [*] [b]Fixed[/b] cursed hearts sometimes getting lost when switching characters in Ensemble Mode [*] [b]Fixed[/b] Blast Helm not protecting Shields' durability from explosions [*] [b]Fixed[/b] Nocturna's Zone 5 invasion not taking effect in Ensemble mode [*] [b]Fixed[/b] Monk encountering gold in walls in Ensemble mode [*] [b]Fixed[/b] Dove encountering Sarcophagi in Zone 4 in Ensemble mode [*] [b]Fixed[/b] Dorian encountering Blademasters in Zone 4 in Ensemble mode [*] [b]Fixed[/b] Tempo not creating an extra miniboss per floor in Ensemble mode [*] [b]Fixed[/b] Tempo not increasing enemy spawn rates in Ensemble mode [*] [b]Fixed[/b] Tempo and Aria not encountering Spiders outside of Zone 4 in Ensemble mode [*] [b]Fixed[/b] Aria not encountering Sarcophagi in Ensemble mode [*] [b]Fixed[/b] Aria encountering Spiders and Monkeys in Zone 4 in Ensemble mode [*] [b]Fixed[/b] Klarinetta being unable to pick up Shield of Shove [*] [b]Fixed[/b] Shield of Shove not being stashed when switching to Monk in Ensemble Mode [*] [b]Fixed[/b] Enchant Scroll sometimes failing to produce an item in Single Zone mode [*] [b]Fixed[/b] bagged items being dropped when switching characters in Ensemble Mode [*] [b]Fixed[/b] Ensemble Mode granting additional Cookies when switching to Mary while already holding Cookies [/list] [h3]Engine bugfixes[/h3] [list] [*] [b]Fixed[/b] Ensemble Mode character selection room ignoring multiplayer permission checks [*] [b]Fixed[/b] error when entering the lobby practice room in Versus Mode [*] [b]Fixed[/b] error when toggling for multiple DLC packs at once while a DLC character is selected [*] [b]Fixed[/b] error when displaying preview sprites for modded characters with multiple attachments [/list] [h3]Visual bugfixes[/h3] [list] [*] [b]Fixed[/b] Ensemble Mode character preview not always appearing when falling down a trapdoor [*] [b]Fixed[/b] lingering visual artifacts after a possessed Wisp takes the stairs [*] [b]Fixed[/b] character selection room previews sometimes hovering slightly above the ground [*] [b]Fixed[/b] character selection room sometimes representing characters as white squares after unsubscribing from a resource pack [*] [b]Fixed[/b] custom skins not immediately applying to Mary's lamb and Klarinetta's weapon [/list] [h3]Quirks[/h3] Several bugfixes that were previously specific to the SYNCHRONY DLC now apply to all versions of the game: [list] [*] [b]Fixed[/b] Warlock teleports causing deployed Familiars to be offset when killed by Boots of Pain [*] [b]Fixed[/b] healing not granting invincibility frames on Cadence's final boss battle [*] [b]Fixed[/b] Skeleton Knights taking double knockback from some sources of damage [*] [b]Fixed[/b] Nocturna being able to transmogrify weapons and headgear out of nowhere while in Bat Form [*] [b]Fixed[/b] Blue and Orange Slimes having a high chance to get stuck against the room's boundary walls [*] [b]Fixed[/b] walls interrupting ice slides in Phasing Mode or while wearing a Ring of Phasing [*] [b]Fixed[/b] Boots of Leaping and Boots of Lunging sharing their On/Off state with each other [*] [b]Fixed[/b] Bag of Holding not dropping its contents when switching to another backpack item [*] [b]Fixed[/b] Pixie explosions not dealing damage to tiles or items [*] [b]Fixed[/b] Exploding Mushrooms and Pixies not being immune to damage prior to being revealed [*] [b]Fixed[/b] Aria's final boss taking damage from Boots of Lunging and Rat Familiar while confused [*] [b]Fixed[/b] Aria and Coda encountering empty barrels in Zone 4 [*] [b]Fixed[/b] Tempo's damage countdown resetting indefinitely when bumping into an unaffordable chest [*] [b]Fixed[/b] Randomizer Mode causing slow enemies to move instantly after being knocked back [*] [b]Fixed[/b] Headless Skeletons getting stuck in place after walking into a Rat Familiar [*] [b]Fixed[/b] enemies moving one beat sooner while inside a Nightmare's shadow [*] [b]Fixed[/b] enemies moving one beat sooner if they are revealed on the same beat a bomb explodes [/list]