Update v237-990ac54 (formerly v237-fb4c1f7)

This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key). [h1]Changelog:[/h1] [list] [*]Steam Achievements [*]HUD rendering improvements [*]Performance improvements, for VR and otherwise [*]Explains how to aim if you keep aiming wrong [*]Extra levels available via --debug=1 launch option [*]Fixed an issue with ATI cards when adding music files [*]Visual variety improvements in the campaign, gameplay improvements [*]Fixed unreliable weapon toggle using controller [*]Improvements to FPS stability in Insane [*]New laser impact sound [*]Added crash log uploader [*]3D audio improvements [*]More chill out levels [*]Direct Oculus SDK support when launching with --vr_api=1 [*]Audio what-you-hear capture fixes [*]Controller sensitivity set with 2 separate sliders for horizontal and vertical [*]Option to boost contrast of dark colours (especially useful on Oculus Rift) [*]Option to save HDRI screenshots in .exr format when taking a screenshot using F2 key (miscellaneous video options) [/list] Also, if you have HTC Vive you can now get a little taste of the the work-in-progress (currently, very unfinished!) roomscale gameplay by adding --debug=1 to the launch options and trying out the experimental roomscale level. Note: that level is in god mode (you can't be killed) and may be disorientating/nauseating - the floor texutre is absent, You're standing on a perfectly black square. I am still working on adapting enemies for roomscale; as they are they're too difficult to dodge. Note, this roomscale mode is not yet actually playable as a game and still needs a LOT of work. edit: another note you'll have to enable vr controllers in the options. edit: A minor update for Oculus compatibility, v237-990ac54 , not worth making a separate post over - fixed projection issues with the previous update, when supersampling is not set to 1 .