Update v237-990ac54 (formerly v237-fb4c1f7)

Polynomial 2 - Universe of the Music

Polynomial 2 is an amazing visual candy which tends to be a space shooter and a music visualizer. Immersive on screen, mind-blowing in VR.

This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key). [h1]Changelog:[/h1] [list] [*]Steam Achievements [*]HUD rendering improvements [*]Performance improvements, for VR and otherwise [*]Explains how to aim if you keep aiming wrong [*]Extra levels available via --debug=1 launch option [*]Fixed an issue with ATI cards when adding music files [*]Visual variety improvements in the campaign, gameplay improvements [*]Fixed unreliable weapon toggle using controller [*]Improvements to FPS stability in Insane [*]New laser impact sound [*]Added crash log uploader [*]3D audio improvements [*]More chill out levels [*]Direct Oculus SDK support when launching with --vr_api=1 [*]Audio what-you-hear capture fixes [*]Controller sensitivity set with 2 separate sliders for horizontal and vertical [*]Option to boost contrast of dark colours (especially useful on Oculus Rift) [*]Option to save HDRI screenshots in .exr format when taking a screenshot using F2 key (miscellaneous video options) [/list] Also, if you have HTC Vive you can now get a little taste of the the work-in-progress (currently, very unfinished!) roomscale gameplay by adding --debug=1 to the launch options and trying out the experimental roomscale level. Note: that level is in god mode (you can't be killed) and may be disorientating/nauseating - the floor texutre is absent, You're standing on a perfectly black square. I am still working on adapting enemies for roomscale; as they are they're too difficult to dodge. Note, this roomscale mode is not yet actually playable as a game and still needs a LOT of work. edit: another note you'll have to enable vr controllers in the options. edit: A minor update for Oculus compatibility, v237-990ac54 , not worth making a separate post over - fixed projection issues with the previous update, when supersampling is not set to 1 .