Polynomial 2 is an amazing visual candy which tends to be a space shooter and a music visualizer. Immersive on screen, mind-blowing in VR.
This update mostly addresses UI functionality and game controllers.
[h1]Changelog:[/h1]
[list]
[*] Toggle fullscreen without restart under Windows
[*] Improved sounds
[*] Improved font rendering
[*] VR menu bigger, closer, curved, and auto-centers on start
[*] Increased VR UI rendering resolution
[*] Eliminated unwanted horizontal clicks when navigating vertically with a gamepad stick
[*] VR: Option to choose between not copying the view to the window, copying both eyes, and copying one eye
[*] Re-show HUD when starting a new game
[*] New chill out section for non gameplay levels
[*] Automatically visualize music playing in other applications when built in player is paused
[*] Controller bindings view with a picture of the controller
[*] Improved UI layout (especially in VR), disabled unnecessary horizontal scroll boxes
[/list]
[h1]Older changes that I made live earlier in the month:[/h1]
[list]
[*] HUD markers improvements in VR
[*] Joystick (i.e. non gamepad) support under windows
[*] More intuitive inverse Y option
[*] VR Supersampling
[*] HUD improvement in Insanity
[*] Controller shoulders and triggers can work as a pseudo-axis
[*] Avoid spinning player when killed in VR mode when using a controller
[*] Disabled screen flash in VR (too irritating)
[*] Linux: use ffmpeg as a decoder for unknown audio formats, can use a different external decoder by editing ~/.polynomial2/config.txt , see audio_decoder_cmdline parameter. The decoder needs to output raw audio in the same format as for the ffmpeg command.
[*] Fixed oculus audio
[/list]