Update v11.34 (December 17)

[b]Changes:[/b] [list] [*] The Supreme Rank Exp Rune was changed to "Progressive Rank Exp". The exp now increases with each new rune you discover. For example, rune #1 gives +10 exp, rune #2 gives +12 exp, rune #3 gives +14 exp … rune #25 gives +58 exp … etc. This way it scales better with your progress to always be useful. [*] The Rank Exp upgrade in the Gems menu was also changed to "Progressive Rank Exp" to make it more worth the gem cost in mid/late game. To prevent it from being too OP too early in the game, it is wave locked at certain thresholds. [*] Buffed all energy skills and spells to use a percentage of energy income to calculate their effects, which is much higher than the original flat amounts by mid/late game. The flat amounts also remained to remain relevant for early game players. This may require another buff in the future, but it is at least better than before. [*] Achieving more than 100% super gold chance now overflows into bonus super gold amount (+5% amount for every 1% chance over 100%). Now all super chances (crit, gold, exp, and energy) work this way with overflow chance over 100%. [*] Offline progress now includes your average crit chance and damage (including super and ultra) in the DPS calculation to determine the max wave you can reach while offline. [/list] [b]Bug Fixes:[/b] [list] [*] Veteran’s skill now correctly adds Super Exp Amount when it pushes the Super Exp Chance over 100%. [*] Various minor bug and UI fixes. [/list]