[b]New Content:[/b]
[list]
[*] [u]New Upgrades:[/u] Two new upgrades can be found in various menus to make killing Ancient Shadows and Exotic Aliens much easier! These upgrades reduce how much their HP scales up after each kill, and also improves the effect of spending gems to reduce their HP.
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[b]Changes:[/b]
[list]
[*] Raised the max tournament tier to 25. Beginning after wave 20k (tier 21), tiers are spaced 2000 waves apart, rather than 1000 waves.
[*] Reduced the effect of the "Hero Upgrade Cost" upgrade in the Weekly Tickets menu from 1% per level to 0.5% per level. This upgrade was simply too overpowered for its cost.
[*] Slightly reduced the Map Specialist weekly task requirements.
[*] Slightly reduced the Hero Specialist weekly task requirements.
[*] Slightly reduced the Synergy Specialist weekly task requirements.
[*] For players who don't have "ultra" chances unlocked yet, Tier 3 of the crit/gold/exp/energy tasks now require more "super" chances to complete, rather than the unobtainable ultra chances.
[*] Added x1000 upgrade option to the Research menu.
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[b]QoL Improvements:[/b]
[list]
[*] Click a leaderboard background challenge to get a better preview of how the background looks.
[*] Increased the visibility of your own score in the leaderboards with bolder borders and texts.
[*] If the enemy speed setting is turned off, it will now show 0% enemy speed effect in the stats menu.
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[b]Bug Fixes:[/b]
[list]
[*] Fixed bug where the public player profile menu could expand to cover the whole screen.
[*] Fixed the best tournament stat in public profiles.
[*] Fixed bug where it was possible to go into negative gems.
[*] Fixed bug where the instant "Skill Refreshed" text could appear on top of UI menus.
[*] Fixed bug where weekly tasks might not get initialized correctly without a network connection.
[*] Fixed bug where some players were being rewarded zero trophies from the tournament.
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