Update v1.135; Fixes slash their way out of purgatory!

Viscera Cleanup Detail: Shadow Warrior

After the battle is over, someone has to cleanup the mess! Introducing Viscera Cleanup Detail: Shadow Warrior from RuneStorm, a unique crossover mini-game that combines the worlds of Viscera Cleanup Detail and Shadow Warrior.

Greetings, janitor-san. I come with long awaited fixes and improvements, gathered from the dark crucibles of the katana forge. It sure has been a long time, but finally we've wrapped up countless fixes from the main game and rolled them on into the Standalones. We've also added a number of improvements and minor features to the game that I think you'll find useful. Read on for the full list! [u][b]Changelog:[/b][/u] [b]Game:[/b] [list] [*]Improved the office "Punchout Result" Viewing Screen interaction. Moving the cursor left and right was slightly inaccurate. [*]Made physics time-stepping adjustable. Making it possible to prevent small objects falling through bins and buckets at the cost of performance. [*]Made Punchout report form "Tick Boxes" also assess the boxes that you [i]don't[/i] tick. [*]Items placed in the trunk in your office are no longer carried with you to Speedrun sessions. [*]Added a "Collectibles" read-out screen to the punchout-machine interface for Speedrun sessions, telling you what items of interest are in your trunk. [*]Fires caused by broken lanters now cast lighting and shadows on the highest graphics settings. [*]Increased max number of minutes for "Time Limit" setting to 300, up from 240. Giving you a maximum setting of 5 hours. [*]Fixed the Funk Ninja songs being reset when you move out of its sound range. [*]Fixed Janitor player gibs not keeping their colors and skins after saving the game or travelling between levels. [*]The player now always spawns at the same place in Speedrun games. [*]Made the Funk Ninja support "Global Radio" settings. [*]Fixed Broom not being affected by certain water sources. [*]You can now finally stick EotM photos and paper notes to surfaces by holding down left-mouse(Interact) and pressing right-mouse(Drop / Hit). [*]Limited Bin and Bucket machines to a maximum jam spree of 5 times in a row, unlikely to notice a difference in most cases. [*]Fixed Performance Stats displayed when selecting a level from taking the newest time(during an equal Cleanup %) instead of the best previous time. (New best performance % still replaces time, which could be worse than previous best) [*]Fixed a loading issue that resulted in dropped items like brooms from occasionally vanishing if they were held by the player during saving. Similarly safe-guarded against confusion with tools that were destroyed during gameplay. [*]Slightly reworked the way Speedrun time impacts your final rating(Fired, Clean, EotM, etc), simplifying the impact of being under or over the par-time. Scores should remain unaffected. [*]Made Punchout Report forms only reward you for fields you actually enter a value for. Report accuracy still accounts for things you don't enter. [*]Tripled the amount of bonus points you get from ticking the right box in a Report(IR-8) Form check-list. [*]Doubled the amount of bonus points you get from filling in Death Report(WTF-12) Forms, due to the difficulty involved in completing them. [*]Fixed Hosts being able to cheat in Speedrun mode. [*]Fixed objects transferred from the office to other levels using the trunk not being saved by the level, and instead always appearing in the trunk again when you load that saved-game. [*]Changed Death Report Accuracy value to reflect whether you put all the PIDs into the punch-out machine or not. Previously only considered inserted PIDs. [*]Fixed the annoying player name being "True" or "False" problem. Was caused by the "VSync" setting overriding player name. [/list] [b]User Interface:[/b] [list] [*]Added "Physics Quality" setting to options menu to control physics-time stepping. [*]Adjusted the "Average Length" text for levels to say "X hours and X minutes" instead of "X.X hours" [*]Added a "Mono Radio" setting to allow you to hear the Funk Ninja without 3d spatialization. [*]Added "Use Gamepad" setting to options menu, allowing you to toggle input from any plugged-in controllers. [/list] [b]System:[/b] [list] [*]Spread auto-saving out over several seconds, greatly reducing the sharp frame-rate drop it caused previously. [*]Fixed Ambient Occulsion setting not always taking effect when it should be. [/list] [b]Multiplayer:[/b] [list] [*]Improved object syncing and stability with bins and buckets. They were a complete demon on clients! [*]Improved object syncing and stability with bodies and other skeletals that start out awake on clients. Much less freaking out at the start of a session. [*]Improved periodic object syncing and misrepresentations of what is and is not awake on the client. [*]Made Speedrun difficulty more fair in co-op. A total of 4 players now results in approximately 1/2 the alloted time. Was previously 1/3. Effect now also scales-up with more and more players. [*]Improved the hideous clattering noises experienced by clients when moving loaded bins around. [*]Fixed tool props not vanishing from player's backs when they drop their tools, either manually or from dying. [*]Fixed tools like brooms not always being dropped by players when they die or disconnect. [/list] [b]Shadow Warrior:[/b] [list] [*]Decreased Speedrun par-time for Shadow Warrior by 10%. [*]Made it possible to get "Mr. Two Million Dollars" achievement without cleaning the level. [*]Added "RetryAchievementUnlocks" console command for retriggering "Mr. Two Million Dollars" check. For use in rare cases where it doesn't work normally. [*]Fixed trigger in doorway accepting collision hits from the player's Mop. [*]Added Shadow Warrior-themed loading screen. [*]Made it possible to toggle the Funk Ninja by holding down the left-mouse button. [/list] An there you go, noble Janitors. Clean well!