[p]Yet more bugs squashed. My fly swatter is wearing thin.[/p][list][*][p]Fixed/Updated: Enemy pre-battle display updated to accurately reflect shields, plus their attached weapons are now shown.[/p][/*][*][p]Fixed: An off by 1 error in the Gain Crew Event was making it so that it wouldn't give you a crew member if you had 1 less than the max crew members for your chosen class of ship.[/p][/*][*][p]AI has been made slightly smarter yet again.[/p][/*][*][p]Fixed: If a crew member was in the middle of a boarding party when the enemy died, they would be permanently AFK. This should be fixed now.[/p][/*][*][p]Fixed: More tutorial bugs have been squashed, mainly around crew member damage [/p][/*][*][p]Fixed: Sabotage dice (from a boarding party) would roll one additional time after determining its result, meaning that the face would not match with the outcome. This no longer happens.[/p][/*][*][p]Fixed: Systems were not removing themselves as listeners for a boarding party ended signal, which meant the length of the signal list would grow eternally. This has been fixed, and I'm hoping this relates to the lengthy pause that could happen when launching a boarding party sometimes. I have not been able to trigger the pause since this fix was implemented.[/p][/*][/list]