[p]Yet another patch coming down the pipeline. I've been focusing on trying to get the tutorial as robust as possible. There is still a bug in regards to monitors with large resolutions (I think especially ultrawide monitors) that I have yet to find a cause for, hopefully the fix for that will be in the next update (which may have to be tomorrow as it is 1am where I am). Anyway, here's the patch notes:[/p][list][*][p]Fixed: Armoured system taking damage did not play a sound correctly.[/p][/*][*][p]Fixed: Damage applied after the shield system was disabled did not bleed through to hull correctly.[/p][/*][*][p]Fixed/Updated: More edge case for the tutorial system have been discovered and corrected, plus the overall system has been made more robust and understandable, reminding players of the next action they have to take when the tutorial requires them to take an action to advance.[/p][/*][*][p]Fixed(?): Some dice would occasionally fail to stop rolling (this was just a visual bug as far as I can tell). I'm hoping this one is fixed, but I don't have a consistent way to trigger it happening which makes it hard to test whether the applied fixes worked properly.[/p][/*][/list][p]Again, apologies to the people who are being hit by the monitor bug, I've been doing my darndest to figure out the cause![/p]