Update v0.9.7: Graphical update

Cellyon: Boss Confrontation

Cellyon: Boss Confrontation is a 100% Bossfight, 0% Farming cooperative game, inspired by MMORPGs like World of Warcraft, Final Fantasy 14 or Starwars the Old Republic. By teams of 4 or in solo, come and try the experience now!

[h1]Adventurers, [/h1] Welcome to patch 0.9.7. After 3 months of work, we are delighted to present you with a graphic upgrade of the game. This patch is also an opportunity for us to move from Unity 2019 to Unity 2020 and then benefit from all the latest features and optimizations that this new version provides. [img]{STEAM_CLAN_IMAGE}/32300704/7af9076c95312a82182d500dc5b19d69ac82f1ce.png [/img] In addition, you will find the following fixes and improvements: [u]Optimizations: [/u] - Improved bot behavior. - Improved performance of lightning bolts and rifts (Dumuzid fight). [u]Changes: [/u] - Help menu modernization and revision. - Increased the default size of Dumuzid. - Revision of screens containing previews (characters / equipment / bots). - Notifications of new spells / outfits / puzzle pieces etc. are hidden on mouse over. - Revision of the custom game system (see Steam workshop at the end of the patch note). - The Restore Preset button (in the Spellbook) restores only the selected preset and no longer all the presets. - The "Hard" difficulty from the Mission mode has been removed, but you'll still be able to find the associated mechanics in the Hunt mode. - The talent levels have been removed and the global player level is now used to unlock the new spells. Experience points and rewards for the completion quests have been ajusted accordingly. [u]Corrections: [/u] - The victory/defeat screen no longer remains if the player returns to the Lobby while it is still displayed. - The camera is now blocked by the red covers in the Makhassim Plaza. - The death screen is correctly disabled when you come back to the lobby. - Typo and translations corrections. - The icons for the passives skills in the Spellbook are now displayed correctly. [u]Balancing: [/u] - Balanced the melee combo tree containing Biting and Suction. [img]{STEAM_CLAN_IMAGE}/32300704/ac423a397ea7237d2d890df00b2b64d0084cc65e.png[/img] [u]New: [/u] - New affixes, help messages and visual feedback for chapters 1, 2 and 3 of Dumuzid. - New VFX to add readability to certain fights/spells. - The "Ready" button can now be moved with the interface editor. - An option to manage the quality of volumetric lights (Fog) has been added in the graphics options. - The resolutions of 16/10 screens and wide screens are now compatible. - New portraits for your characters are available. - It is now possible to click on allies or enemies names to select them. - New ambient sounds on Makkhassim Plaza and in the Nademasir. - Disabled some buttons during the Prologue. - Dyes and tags to craft can be previewed in the Crafting screen. - Pressing "ESC" exits the interface editor. - The interaction button is now clickable. - Added a button to restore all presets in the Spellbook. - Added an option to the main menu to redeem codes and get rewards. [img]{STEAM_CLAN_IMAGE}/32300704/6c88acea530f876f500fab2a9cdeac62bc701f8f.png[/img] [u]Cellyon: Boss Maker: [/u] - Stability fixes have been made to Cellyon: Boss Maker. - The "Temple" of Humbaba is now available in Cellyon: Boss Maker. - The Summon Node now has an option to define who the monsters will attack when they have no more targets. - The Move Node system has been completely revised by separating types of movement (teleportation, distance, ...) and types of destination. - Musics of the different maps are disabled and only the music of the Editor is played in loop. [img]{STEAM_CLAN_IMAGE}/32300704/ed802ff307c0f0e2a3ea6b73c22cb5bd74a70a2a.png[/img] [u]Steam Workshop: [/u] In order to make it easier to share and access bosses created by the community, we have completely reworked the system for sharing and accessing custom bosses. In addition, we enabled the Steam Workshop, so you can now more easily meet and discuss about your creations! - The list of bosses for the editor and the custom games now makes the difference between official bosses from the game, bosses created by the player and bosses downloaded from the workshop. (In order to protect their secrets, you can't open the downloaded boss in the editor). - The start up screen of the editor now displays all your bosses and offers workshop publication and deletion options. - You can now start a custom game directly from the lobby or another boss. We hope that you'll enjoy this update and if you have any suggestions or wishes regarding the game, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM