Update v0.8.8

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

Big update today with a bunch more fixes and quality of life changes! Also added an option to consent for anonymous usage statistics that will allow me to better understand how certain parts of the game are being used and any errors that are potentially encountered. This will help me fix up issues going forward a lot more easily. Appreciate your understanding! [b]Fixes:[/b] [list] [*] Fixed some items/buildings still getting wet in caves when it rains outside [*] Fixed right click to add to stockpile/add fuel to fire causing your character to walk infinitely if you are far enough away initially [*] Fixed chunk generation/saving issues (ex. no disk space) preventing that chunk from ever loading later. Now these failed/corrupted chunks will be regenerated [*] Fixed clicking to pickup something while running ending abruptly before the pickup completes due to flawed distance calculations [*] Fixed issue that could block the game exiting relating to cleaning up stockpiles in the game shutdown process [*] Added error catching in interaction processing to hopefully avoid cases of stuck animations [/list] [b]Other changes:[/b] [list] [*] Added consent dialog for anonymous usage statistics, with new privacy settings window for it [*] Added new "sort horizontally" button to inventory along with the existing "sort vertically" button [*] Added a new "drop item (hold)" key bind that allow you to hold it and click items to instantly drop them [*] Added a "move", "move half" and "move one" cursors that show when hovering over an item with the relevant keys pressed to better indicate what will happen [*] Added a "discard all" context menu option for things like dirt in your inventory to get rid of all of it quickly [/list] [b]Balance:[/b] [list] [*] Increased natural stick generation near trees [*] Increased tin ore rock generation near rocky outcrops and cliff faces [/list]