Update v0.8.7

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

A bigger update this time with a whole bunch of fixes and work to get co-op almost ready for testing again! Also hopefully squashing the crashing issue players have been seeing when digging clay, dirt and other terrain materials. Please reach out if you still see crashes! [b]Fixes:[/b] [list] [*] Reworked terrain collision mesh generation process to avoid potential crash-causing concurrent access when digging up terrain materials like clay and dirt [*] Fixed rare case of mushrooms dying off if they grow into their final phase while unloaded due to you being far away enough. The logic to check for protection from the sun was failing for these cases [*] Removed stack size amount from the animal harvesting queue items to avoid any confusion [*] Strengthened protections against objects/characters falling through cave floors and being put back on top of the terrain above the cave [*] Fixed rare issue where unloading and loading a chunk too quickly would break the chunk until a reload [*] Fixed being able to climb on top of certain colliders like bushes and the fire pit's fuel [*] Fixed a cause of shelter structure state being lost resulting in the level of protection going away when you are inside, including for things like mushrooms that require a sunless environment. Also added a potential recovery mechanism in case you have a save where this is already the case [*] Fixed medium post collision box being horizontal instead of vertical causing placement to be more difficult near the player [*] Fixed mushrooms not drying out if not watered [*] Fixed workbench items getting wet even when covered by a roof [*] Fixed deer and boar remains labelled as "wolf remains" [*] Fixed large flame particles for limestone burn pile [/list] [b]Other changes:[/b] [list] [*] Bedroll is flatter to make it easier to step over [*] Reworked plant info UI properties to be a lot more consistent with the plant's actual growing state. Plants will no longer show growing status when the condition is falling due to sunlight issues [*] Tweaked look of morning mist to be less intense [*] Moved the "enemies are nearby" message to show up on top of the time speedup control box rather than on the player to make it clearer that the speedup was stopped [/list]