Strategize, collect, upgrade. Tetra Tactics is a roguelike deckbuilder inspired by Triple Triad with deep meta-progression and replayability. Outwit your opponents on a 4x4 tactical grid, traverse the map, augment your cards, and combine abilities to ultimately build the most powerful deck.
[h3]Card Craft[/h3]
[i]Early Access Update v0.6.2[/i]
[h3]ACHIEVEMENTS[/h3]
Card Craft has 27 Steam achievements now! More to come in future updates.
[h3]BALANCE CHANGES[/h3]
[list]
[*] Reduced the overall randomness in relics effects.
[*] Redesigned several Hero Powers to have no randomness. Most notably the two of the starter heroes had powers that randomly applied neutral/negative effects of positive effect to every number and this was not a satisfying player experience.
[*] After beating the first boss you get a relic immediately and get relics normally for the rest of the run.
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[h3]QUALITY OF LIFE[/h3]
[list]
[*] Augment menu in the start screen where you can change or undo augments.
[*] The tutorial now waits for actions to finish before advancing.
[*] Tooltips for tile cards.
[*] Added graphic to wall tiles.
[*] Hero powers don’t cost you a charge if they wouldn’t do anything.
[*] Cards you can’t buy are grayed out.
[*] Automatically take players to the perk menu after their first run.
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[h3]BUG FIXES[/h3]
[list]
[*] Various tooltips used to remain sometimes after the end of a match.
[*] Brew Potion never used to grant potions with symbols. Plus the wording for this hero power was improved.
[*] Potion relic triggers weren’t working for hero power potions.
[*] Walls were counting as enemy cards for certain relic conditions.
[*] Various small fixes.
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