Update v0.6.2

Tetra Tactics

Strategize, collect, upgrade. Tetra Tactics is a roguelike deckbuilder inspired by Triple Triad with deep meta-progression and replayability. Outwit your opponents on a 4x4 tactical grid, traverse the map, augment your cards, and combine abilities to ultimately build the most powerful deck.

[h3]Card Craft[/h3] [i]Early Access Update v0.6.2[/i] [h3]ACHIEVEMENTS[/h3] Card Craft has 27 Steam achievements now! More to come in future updates. [h3]BALANCE CHANGES[/h3] [list] [*] Reduced the overall randomness in relics effects. [*] Redesigned several Hero Powers to have no randomness. Most notably the two of the starter heroes had powers that randomly applied neutral/negative effects of positive effect to every number and this was not a satisfying player experience. [*] After beating the first boss you get a relic immediately and get relics normally for the rest of the run. [/list] [h3]QUALITY OF LIFE[/h3] [list] [*] Augment menu in the start screen where you can change or undo augments. [*] The tutorial now waits for actions to finish before advancing. [*] Tooltips for tile cards. [*] Added graphic to wall tiles. [*] Hero powers don’t cost you a charge if they wouldn’t do anything. [*] Cards you can’t buy are grayed out. [*] Automatically take players to the perk menu after their first run. [/list] [h3]BUG FIXES[/h3] [list] [*] Various tooltips used to remain sometimes after the end of a match. [*] Brew Potion never used to grant potions with symbols. Plus the wording for this hero power was improved. [*] Potion relic triggers weren’t working for hero power potions. [*] Walls were counting as enemy cards for certain relic conditions. [*] Various small fixes. [/list]