Update 0.6.1

No Creeps Were Harmed TD

Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!

[b]START CRED DIFFICULTY CHANGES[/b] Start cred differences based on difficulty are now percentages instead of a fixed value. [b]TWEAKS[/b] -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300. [b]FIXES[/b] -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.