Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!
[b]START CRED DIFFICULTY CHANGES[/b]
Start cred differences based on difficulty are now percentages instead of a fixed value.
[b]TWEAKS[/b]
-Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc).
-Relay map base start cred increased from 250 to 300.
[b]FIXES[/b]
-Shield power will scale with hyper creeps similar to how health scales.
-Player start cred split is applied after bonuses from XP level (co-op only).
-Fixed late game hyper creeps awarding score after the player has lost the map.
-Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness).
-Fixed XP not changing sometimes at very high XP levels.