Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?
Optimization:
[list]
[*] Increased recoil and reduced accuracy for the DE pistol high-power magazine.
[*] Increased the stack size of crude grenades and Molotov cocktails to 10, and military grenades to 5, with a reduced damage radius.
[*] Redesigned the combat area of Iron Skull Base.
[*] Flags that signify territory control can now be placed, preventing enemy respawns, but buildings cannot be constructed until all combat area redesigns are completed by the development team.
[*] Items in the quick access bar can now be selected with the mouse wheel.
[*] Sleep now shows the time you will wake up, and the cooldown for sleeping has been changed to 20 hours.
[*] Removed the blueprint requirement for bows, now part of Tier 1.
[*] Inflation stations have been moved to Tier 1 and material consumption has been reduced.
[*] Added a low-level oxygen tank, learnable by blueprint in the caves of Castaway Island.
[*] Player death backpack drops no longer have a deletion timer.
[*] Removed the blueprint requirement for stoves, now part of Tier 3.
[*] Significantly reduced the time to cook food on grills and advanced grills.
[/list]
Bug Fixes:
[list]
[*] Bug Fix: Fixed an issue where welding could not be used in the game.
[*] Bug Fix: Fixed a bug where radiation meds caused an incorrect max health limit.
[*] Bug Fix: Fixed overly chaotic sound when picking up items.
[*] Bug Fix: Fixed firearms not firing accurately.
[*] Bug Fix: Fixed an issue where the bullet count would not refresh when firearms received bullets.
[*] Bug Fix: Fixed a bug where the blueprint for the DE pistol's fine iron receiver could not unlock the corresponding item.
[*] Bug Fix: Fixed a missing texture issue for submachine gun magazines.
[/list]
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