[b]Improvements[/b]
[list]
[*] We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.
[*] Combat has been improved, with enemy behavior now less confusing.
[*] Enemies can now drop Crystals (time to grind for some moves?).
[*] Some animation sprites have been improved.
[*] Dialogue in some cutscenes has been enhanced.
[*] Inputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved.
[list]
[*] You can now move with the D-Pad buttons by adjusting the Control settings.
[*] Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously.
[/list]
[*] The boss has been improved and now has a health bar.
[*] A low health indicator has been added for when the player's HP is low.
[*] Some platforming scenarios have been improved.
[*] The camera has been improved in some areas.
[*] Some sound effects have been implemented.
[*] Combat scenarios have been improved.
[*] Mining crystals now take fewer hits.
[*] Breakable rocks no longer respawn.
[*] Walls where the player can wall jump are now painted with symbols, which are related to a later NPC.
[/list]
[b]Bug Fixes[/b]
[list]
[*] We fixed various bugs that negatively impacted the player's experience. We cleaned up as much as we could, but there is still work to be done to reach our desired quality.
[/list]
[b]Soft Locks[/b]
[list]
[*] In the Ruins of Tagelda, a bug causing players to get stuck between walls upon respawn has been fixed.
[/list]
We hope you enjoy these improvements in the 1.6-alpha version of the demo!