Update v0.1.6 Alpha

[b]Improvements[/b] [list] [*] We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash. [*] Combat has been improved, with enemy behavior now less confusing. [*] Enemies can now drop Crystals (time to grind for some moves?). [*] Some animation sprites have been improved. [*] Dialogue in some cutscenes has been enhanced. [*] Inputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved. [list] [*] You can now move with the D-Pad buttons by adjusting the Control settings. [*] Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously. [/list] [*] The boss has been improved and now has a health bar. [*] A low health indicator has been added for when the player's HP is low. [*] Some platforming scenarios have been improved. [*] The camera has been improved in some areas. [*] Some sound effects have been implemented. [*] Combat scenarios have been improved. [*] Mining crystals now take fewer hits. [*] Breakable rocks no longer respawn. [*] Walls where the player can wall jump are now painted with symbols, which are related to a later NPC. [/list] [b]Bug Fixes[/b] [list] [*] We fixed various bugs that negatively impacted the player's experience. We cleaned up as much as we could, but there is still work to be done to reach our desired quality. [/list] [b]Soft Locks[/b] [list] [*] In the Ruins of Tagelda, a bug causing players to get stuck between walls upon respawn has been fixed. [/list] We hope you enjoy these improvements in the 1.6-alpha version of the demo!