Hotfix v0.1.3

[h2]Patch Notes - v0.1.3_alpha Hotfix[/h2] Thank you for playing the demo! Your feedback was invaluable in helping us identify and fix various issues. Here’s what we've addressed in this small hotfix update: [b]Soft Locks[/b] [list] [*] Mira's cutscene no longer prevents proper loading. [*] You will no longer get stuck after obtaining your projectile; there is now an infinite energy source in that room. [*] The "Eye Door" area has been modified. Some players got stuck due to a lack of Baraka (mana) for a projectile, so we replaced the door with a regular one. [*] Battle Arenas will no longer lock you in. [/list] [b]Tutorials[/b] [list] [*] Updated the Gambri tutorial. You can now review the melodies you have learned. [*] Tutorial panels will now pop up after you acquire a new ability. [*] Note: We will continue to improve these tutorial panels in future updates. [/list] [b]Fixes[/b] [list] [*] Battle Royale bugs where some enemies did not spawn have been fixed. [*] The boss shield hitbox bug has been fixed. [*] Camera issues in some areas have been resolved. [*] The bug where some enemies' hitboxes continued to hit the player after they died has been fixed. [*] Menu and title screen bugs have been fixed. [*] Mana costs for abilities have been adjusted. [*] Collision issues in some areas have been fixed. [/list] [b]Improvements[/b] [list] [*] New cutscenes and dialogues have been added to better explain the story. [*] Light effects have been tweaked. [*] More visual indicators for save points have been added. [*] Increased the drop rate of crystals. [*] Inventory items have been improved. [*] Enemies and bosses have been balanced and improved. [*] You can now open a map menu when you reach the ruins. [*] NPCs can now talk! [/list] Additionally, we have made various small visual and sound effect improvements. We hope you enjoy these fixes as much as we enjoyed making this demo better. The teams @ Little Knight Games & Assemble Entertainment