[h2]Patch Notes - v0.1.3_alpha Hotfix[/h2]
Thank you for playing the demo! Your feedback was invaluable in helping us identify and fix various issues. Here’s what we've addressed in this small hotfix update:
[b]Soft Locks[/b]
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[*] Mira's cutscene no longer prevents proper loading.
[*] You will no longer get stuck after obtaining your projectile; there is now an infinite energy source in that room.
[*] The "Eye Door" area has been modified. Some players got stuck due to a lack of Baraka (mana) for a projectile, so we replaced the door with a regular one.
[*] Battle Arenas will no longer lock you in.
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[b]Tutorials[/b]
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[*] Updated the Gambri tutorial. You can now review the melodies you have learned.
[*] Tutorial panels will now pop up after you acquire a new ability.
[*] Note: We will continue to improve these tutorial panels in future updates.
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[b]Fixes[/b]
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[*] Battle Royale bugs where some enemies did not spawn have been fixed.
[*] The boss shield hitbox bug has been fixed.
[*] Camera issues in some areas have been resolved.
[*] The bug where some enemies' hitboxes continued to hit the player after they died has been fixed.
[*] Menu and title screen bugs have been fixed.
[*] Mana costs for abilities have been adjusted.
[*] Collision issues in some areas have been fixed.
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[b]Improvements[/b]
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[*] New cutscenes and dialogues have been added to better explain the story.
[*] Light effects have been tweaked.
[*] More visual indicators for save points have been added.
[*] Increased the drop rate of crystals.
[*] Inventory items have been improved.
[*] Enemies and bosses have been balanced and improved.
[*] You can now open a map menu when you reach the ruins.
[*] NPCs can now talk!
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Additionally, we have made various small visual and sound effect improvements.
We hope you enjoy these fixes as much as we enjoyed making this demo better.
The teams @ Little Knight Games & Assemble Entertainment