[p]Work on possession and production systems. This stage is necessary in order to further require joining factions. One of the principles of competition between factions is a dispute over territories belonging to them. At present, mechanics for acquiring (purchasing) industrial buildings and houses are being implemented.[/p][list][*][p]A building can be bought and sold. Sale occurs to the state at half the purchase price;[/p][/*][*][p]Subsequently, there will be an option to sell it to another player (optional);[/p][/*][*][p]Management and viewing statistics of the building if you are its owner;[/p][/*][*][p]Personal storage facility of the building for further launching of the production chain;[/p][/*][*][p]Hiring workers. Currently, this feature has a cosmetic nature but in upcoming updates they will become essential for each building's work cycle;[/p][/*][*][p]By default, all buildings are owned by NPCs.[/p][/*][/list]