Update v.1.51

[list][*][p]Compass added as requested by many players[/p][/*][*][p]Sun follows compass direction: rises in the east and sets in the west (taking into account game conventions)[/p][/*][*][p]More detailed error messages during authentication. Now it specifically states what needs to be done[/p][/*][*][p]Fixed an issue where after completing a trade with another player or playing animation through circular menu, interface stopped working[/p][/*][*][p]Added trading invitation from other player instead of immediately opening trade window. Can accept or decline.[/p][/*][*][p]Cannot trade at distance. If you run away from player, this offer is automatically destroyed[/p][/*][*][p]Fixed an issue when it was impossible to reconnect to the game after exiting to main menu[/p][/*][*][p]Fixed an issue when deleted character could still be selected until next game restart[/p][/*][*][p]Fixed an issue deleting character in co-op mode[/p][/*][*][p]Fixed an issue restoring character from deleted before timer expires[/p][/*][*][p]Fixed an issue starting deletion timer for characters in co-op mode[/p][/*][*][p]Fixed an issue updating max number of characters upon creation and deletion[/p][/*][*][p]Skill tree now looks more intuitive[/p][/*][*][p]Skills must be learned sequentially[/p][/*][*][p]Not enough points to learn everything at once[/p][/*][*][p]Thus, player has to decide which tactics they prefer most and choose their elemental affinity. Each subsequent skill in learning chain becomes stronger[/p][/*][*][p]Number of magic slots increased from 2 to 4[/p][/*][*][p]When deleting character not all data about him/her were removed due to new mechanics[/p][/*][*][p]Added support for DLSS[/p][/*][*][p]Mana potions added[/p][/*][*][p]Minor quest fixes[/p][/*][*][p]New magic skills added[/p][/*][*][p]Small improvements made to grass interaction and character movement (still under development for better balance)[/p][/*][*][p]Adjusted stealth mode speed[/p][/*][*][p]NPC guards damage increased because they were too weak[/p][/*][*][p]Some collectible objects added: blueberries, mushrooms, wheat, cotton (and some others are being added). These items can already be used in crafting and/or eaten[/p][/*][*][p]Freezing effects added for water school spells[/p][/*][*][p]Knockdown effects added for heavy weapons (battle axes, hammers)[/p][/*][*][p]Resistance system reworked. Depending on hit strength probability of effect activation increases. Example: strong hammer swing will cause knockdown with higher chance while taking into account all resistances of character or NPC[/p][/*][/list]