[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29675999/d2408827869e59b6f9148dd2852c82974825f119.png[/img]
[h1] PATCH v. 1.1[/h1]
[h1]FEATURES[/h1]
[b]- New Special Menu: (after completing the game )[/b]
-> Level Select: can select level (achievements disabled)
-> Poems: read all unlocked poems so far (both Rat's and D's)
- Added new things to the Airship level (goats, whale, birds)
- New decals for torch, bullet, axe impacts
[b]- New Options: [/b]
-> Anti-nausea = previously set in New Game
-> Decal-limit = sets how many bullet / blood decals to be saved in level
-> Ultragore = previously set in New Game (after game completion)
-> Invert-scroll dir = Direction to cycle weapons with scrollwheel
[h1]BUGS[/h1]
- Fixed a problem with "light puzzle" links flickering on high FPS
- Fixed Jack-Daw scale problem when walking
- Fixed: Rathugs could sometimes hit themselves when shooting
[h1]POLISH[/h1]
- New Main Menu (logo, cover, layout)
- fixed some spelling errors (it's -> its)
- Updated airship speed
- Updated raft speed to be fps independent in Current Events
- Updated light in Current Events, Confronting Discomfort, Feed Me Drown Me, Losing Control.
- Updated torch flicker effect
- Fixed better hitboxes for enemies
- Updated Decal materials (axe, bullet holes) to be affected by light better.
- New pulsating light for Exit Portals, Fireplaces
[b]- Updated the "Death_P2" (Beginning, floating orbs): [/b]
-> Fisheye when collecting orbs
-> Faster at start > slower the more you grow
-> Now attracts other nodes as you grow
[b]- Space Shooter: [/b]
-> Updated speed on player
-> Made Asteroides easier to break (-1hp)
- Turned down "noise & scratches" in menus
- Updated D's: dialogue choice to not force you to pick "God is everything"
- Updated Launcher picture
- Updated "Pacifist" bird symbol in Pause Menu with titles "Pacifist" or "Warmonger"
[spoiler] - D changes name to Daniel in final dialogues[/spoiler]
[h1]PERFORMANCE[/h1]
- Overall performance update (re-written performance-heavy code)
- Removed tree-crown animations
- Changed / removed some lights in a few levels
- Performance Update in Confronting Discomfort
- Brought down shadow distance from 100 to 80 on "Good V-sync" settings
- Updated Music-Syncing with new lighter code
+ much more things (almost complete overhaul of all code and asset loading)
[h1]OTHER[/h1]
- Ending monologue can be stepped forward with mouse button
- Lower volume on blood vessel-break in Nuchal
- Removed Unity's built-in "hardware analytics" (for crash-reports) (was never active or used, but is completely removed now)
- Made the "Dood! That Was Rood!" (Reach The 2nd floor of Confronting Discomfort) Achievement a bit easier
- Longer Game Over cooldown (could accidentally insta-skip it)
- Made first intro poem skippable (mousclick fast forwards the animation)
[i]+ probably more, touched up on almost everything :) if new bugs were introduced, report them in the Bug Forum[/i]