Update v. 1.1 Out now!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29675999/d2408827869e59b6f9148dd2852c82974825f119.png[/img] [h1] PATCH v. 1.1[/h1] [h1]FEATURES[/h1] [b]- New Special Menu: (after completing the game )[/b] -> Level Select: can select level (achievements disabled) -> Poems: read all unlocked poems so far (both Rat's and D's) - Added new things to the Airship level (goats, whale, birds) - New decals for torch, bullet, axe impacts [b]- New Options: [/b] -> Anti-nausea = previously set in New Game -> Decal-limit = sets how many bullet / blood decals to be saved in level -> Ultragore = previously set in New Game (after game completion) -> Invert-scroll dir = Direction to cycle weapons with scrollwheel [h1]BUGS[/h1] - Fixed a problem with "light puzzle" links flickering on high FPS - Fixed Jack-Daw scale problem when walking - Fixed: Rathugs could sometimes hit themselves when shooting [h1]POLISH[/h1] - New Main Menu (logo, cover, layout) - fixed some spelling errors (it's -> its) - Updated airship speed - Updated raft speed to be fps independent in Current Events - Updated light in Current Events, Confronting Discomfort, Feed Me Drown Me, Losing Control. - Updated torch flicker effect - Fixed better hitboxes for enemies - Updated Decal materials (axe, bullet holes) to be affected by light better. - New pulsating light for Exit Portals, Fireplaces [b]- Updated the "Death_P2" (Beginning, floating orbs): [/b] -> Fisheye when collecting orbs -> Faster at start > slower the more you grow -> Now attracts other nodes as you grow [b]- Space Shooter: [/b] -> Updated speed on player -> Made Asteroides easier to break (-1hp) - Turned down "noise & scratches" in menus - Updated D's: dialogue choice to not force you to pick "God is everything" - Updated Launcher picture - Updated "Pacifist" bird symbol in Pause Menu with titles "Pacifist" or "Warmonger" [spoiler] - D changes name to Daniel in final dialogues[/spoiler] [h1]PERFORMANCE[/h1] - Overall performance update (re-written performance-heavy code) - Removed tree-crown animations - Changed / removed some lights in a few levels - Performance Update in Confronting Discomfort - Brought down shadow distance from 100 to 80 on "Good V-sync" settings - Updated Music-Syncing with new lighter code + much more things (almost complete overhaul of all code and asset loading) [h1]OTHER[/h1] - Ending monologue can be stepped forward with mouse button - Lower volume on blood vessel-break in Nuchal - Removed Unity's built-in "hardware analytics" (for crash-reports) (was never active or used, but is completely removed now) - Made the "Dood! That Was Rood!" (Reach The 2nd floor of Confronting Discomfort) Achievement a bit easier - Longer Game Over cooldown (could accidentally insta-skip it) - Made first intro poem skippable (mousclick fast forwards the animation) [i]+ probably more, touched up on almost everything :) if new bugs were introduced, report them in the Bug Forum[/i]