Patch v. 1.12

[img]{STEAM_CLAN_IMAGE}/29675999/cdba1bd4426b7c67bd1419d915e921e30e7b6a8b.png[/img] [h1][b][u]Patch v. 1.12[/u][/b][/h1] [u][b]Bugs:[/b][/u] - [spoiler] Nuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly)[/spoiler] - 'Event Pickups' (postal notes etc.) now have bigger pickup trigger (was a bug related to this) - [spoiler] Dejavu: Fake 'Game Over' text had Blood background disabled for some reason[/spoiler] - Oneironaut (ship): Player won't be pushed away while locked in "fixing pipes mode" [u][b]Fixes:[/b][/u] - Removed weapon sprite as default when loading levels (else you see player unequip torch at start) - Fixed a lighter background to some poems in the Poem Book (black text got lighter background for readability) - New 'Hurt' visualization (not just linear graying) Goes gray after 50% HP and higher Contrast - Spelling: Main Menu New Game Popup (re-worded and fixed "it's" to "its") - Spelling: Tavern Ulrich ("contempt" to "content") - "Black Fade-in" now fades out if player pauses the game as well (otherwise pause menu -> darker) - Enemy 'Crawler': Missed often, now fixed - Added "confirm" on Game Over - 'Event Pickups' (postal notes etc.) can now be exited with ESC - Added "Pickup" to 'Event Pickups' (postal notes etc.) - Crosshair now centered (was a bit dropped down before, by design) Bugs caused: player to shoot slighly above target when "zoomed" [u][b]Level Specific:[/b][/u] - Feed Me Drown Me: Updated Meat and Steak Count to better represent the players goal - Feed Me Drown Me: updated ovens trigger range a bit - Feed Me Drown Me: The wine cannon now stops shooting (breaks down) when player is done filling the wine barrel - Losing Control: Cultist have bigger head hitbox - Losing Control: Sniper range increased (was unable to hit targets way back) - Current Events: Floating blocks re-placed to make it easier and more appealing - Oneironaut 3 (Strange World): Removed music, now only plays ambience (eery) - Oneironaut 3 (Strange World): New lighting + Fog - Oneironaut 3 (Strange World): New SFX in 'drop' event - [spoiler]Asylum: Sfx for Locked door. New Sfx for roof opening. Sfx for door pushed[/spoiler] - [spoiler]Asylum: Tweaked Roof Opening, slower and with new sound for better effect [/spoiler] - Unexpected: Doggo now has a "received bunny" sprite [u][b]Other:[/b][/u] - Updated "intro text" with sub context (enclosed universe) - Updated 'Splash Screen' with new vectorized Doomster (Entertainment) Logo - Updated Poem "Oneironaut 1" to a new version, to better explain the story (old one is removed) (In Poem book: D's Poems: 23/32) [u][b]Small Update Patches:[/b][/u] - 9th November 2019: bigger exit trigger in Current Events (Low FPS could miss the trigger) - 12th November 2019: moved player "use" trigger up a bit (with new crosshair pos) - 12th November 2019: hide crosshair in dialogue