[img]{STEAM_CLAN_IMAGE}/29675999/cdba1bd4426b7c67bd1419d915e921e30e7b6a8b.png[/img]
[h1][b][u]Patch v. 1.12[/u][/b][/h1]
[u][b]Bugs:[/b][/u]
- [spoiler] Nuchal: player now stops playing Anxiety sounds after 'collapsing lungs' (this was the intended behavior, but apparently didn't work properly)[/spoiler]
- 'Event Pickups' (postal notes etc.) now have bigger pickup trigger (was a bug related to this)
- [spoiler] Dejavu: Fake 'Game Over' text had Blood background disabled for some reason[/spoiler]
- Oneironaut (ship): Player won't be pushed away while locked in "fixing pipes mode"
[u][b]Fixes:[/b][/u]
- Removed weapon sprite as default when loading levels (else you see player unequip torch at start)
- Fixed a lighter background to some poems in the Poem Book (black text got lighter background for readability)
- New 'Hurt' visualization (not just linear graying) Goes gray after 50% HP and higher Contrast
- Spelling: Main Menu New Game Popup (re-worded and fixed "it's" to "its")
- Spelling: Tavern Ulrich ("contempt" to "content")
- "Black Fade-in" now fades out if player pauses the game as well (otherwise pause menu -> darker)
- Enemy 'Crawler': Missed often, now fixed
- Added "confirm" on Game Over
- 'Event Pickups' (postal notes etc.) can now be exited with ESC
- Added "Pickup" to 'Event Pickups' (postal notes etc.)
- Crosshair now centered (was a bit dropped down before, by design) Bugs caused: player to shoot slighly above target when "zoomed"
[u][b]Level Specific:[/b][/u]
- Feed Me Drown Me: Updated Meat and Steak Count to better represent the players goal
- Feed Me Drown Me: updated ovens trigger range a bit
- Feed Me Drown Me: The wine cannon now stops shooting (breaks down) when player is done filling the wine barrel
- Losing Control: Cultist have bigger head hitbox
- Losing Control: Sniper range increased (was unable to hit targets way back)
- Current Events: Floating blocks re-placed to make it easier and more appealing
- Oneironaut 3 (Strange World): Removed music, now only plays ambience (eery)
- Oneironaut 3 (Strange World): New lighting + Fog
- Oneironaut 3 (Strange World): New SFX in 'drop' event
- [spoiler]Asylum: Sfx for Locked door. New Sfx for roof opening. Sfx for door pushed[/spoiler]
- [spoiler]Asylum: Tweaked Roof Opening, slower and with new sound for better effect [/spoiler]
- Unexpected: Doggo now has a "received bunny" sprite
[u][b]Other:[/b][/u]
- Updated "intro text" with sub context (enclosed universe)
- Updated 'Splash Screen' with new vectorized Doomster (Entertainment) Logo
- Updated Poem "Oneironaut 1" to a new version, to better explain the story (old one is removed) (In Poem book: D's Poems: 23/32)
[u][b]Small Update Patches:[/b][/u]
- 9th November 2019: bigger exit trigger in Current Events (Low FPS could miss the trigger)
- 12th November 2019: moved player "use" trigger up a bit (with new crosshair pos)
- 12th November 2019: hide crosshair in dialogue