Update to v1.0.5

OVRdrop

OVRdrop is a Utility Application for SteamVR that can mirror a Desktop Window, an entire Monitor, or a WebCam into a Cross Game SteamVR Overlay.

This update adds new features requested [url=https://github.com/Hotrian/OVRdrop-Public/issues]on our GitHub[/url] as well as fixes bugs which have been found. If you're new to OVRdrop, please read through the launch announcement: [url=http://steamcommunity.com/games/586210/announcements/detail/223333117182998322]OVRdrop is Live![/url] We were also able to get Elite Dangerous (and other Oculus SDK games) working with Rift very easily, please see this announcement for more information: [url=http://steamcommunity.com/games/586210/announcements/detail/1280555122088744691]OVRdrop & Oculus Rift[/url] If you find any bugs, please post them to [url=https://github.com/Hotrian/OVRdrop-Public/issues]OVRdrop's Issue Tracker[/url]. [h1]Changes in v1.0.5[/h1] [list] [*] Added a new hotkey which can enable/disable controller input. There isn't currently an indicator for when controller input is disabled so watch out for that. By default this hotkey is unmapped. [*] Rewrote the capture code - it should be a lot more stable now. [*] Added new 'Image Flip' and 'Image Mirror' settings. These Flip/Mirror the image sent to SteamVR for certain older HMDs. [*] Added a new 'Grab Handle' so you can grab the Overlay without touching it. Just aim at the 'Grab Handle' and treat it as if you were touching the Overlay. [*] Fixed a bug where you couldn't aim at OVRdrop once you used the 'Toggle Overlay' hotkey. [*] Fixed a bug that caused the cursor to sometimes become offset by half the screen width. [*] Fixed a bug that could occur with loading Hotkey settings. [*] Fixed a bug where "Ignore Tracking Space" wouldn't activate immediately. [*] Fixed a bug that prevented rotated monitors from being captured. [*] Fixed a bug that caused the FPS to drop when setting a low capture rate. [*] Fixed a bug with grabbing the Overlay that caused it to pivot the wrong way. [*] Fixed an issue that sometimes caused OVRdrop to stop capturing and become non-responsive. [/list] [h1]What happened to v1.0.4?[/h1] Sorry! I screwed up the version numbers :(. This won't happen again moving forward. v1.0.4 only ever existed on the Experimental beta.