Update + Soundtrack Special

INCISION

All old-school FPS action. No Bullshit. Lots of blood & gore. Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.

[h2]Meat mincers![/h2] Before we get to this update's changelog, we have a very special [strike]music feature [/strike] offering for you, from the one and only [i]iNi[/i], the composer of [b]INCISION's[/b] OST. Enjoy the full playlist of the Episode 2 music, right here and on YouTube: [previewyoutube=zsTBEwblAKM;full][/previewyoutube] And now, on to the... [h2]Changelog:[/h2] [h3]Changes:[/h3] [list] [*] Episode E2M1 has been split into 2 seperate levels: Harvest Vivarium and Parasitic Relations. [*] Parasitic Relations has been updated with new area. [*] New level E2M3 has been added "Death-Filth Medicine" [*] New enemies appeared - Sympaths, Flocks and The Favoured. [*] Alt-Fire for Jawbreaker added. [*] Level Select screens now have corresponding backgrounds. [*] New Enemies now can spawn in Randomizer. [*] E1M4 level secrets updated and fixed. [*] Min. projectile speed set to 100%. [*] Tweaks for Feral Armament bossfight. [*] Multiple cosmetic fixes and additions like growth parts of level bleeding on hit. [/list] [h3]Known issues:[/h3] [list] [*] E2M3 music has a *very rare* chance of not playing in properly. If the music does not start playing immediately in the very first room, restart the level. Otherwise music will play out of order and may sound very odd. [*] Health count does not update during slow motion after losing a life. [*] "Use" hand very rarely remains on screen. Workaround is to look at an usable button again. [*] In E1M4 "Filth Pit" music may rarely stop permanently. [/list] ENJOY!