Update(s) #13: Wall Jump, Slo-mo, and Lasers

[img]https://media.giphy.com/media/hX1aNiMmvxI3V3Be0p/giphy.gif[/img] Hey all! We’ve been updating the build a bunch. The tuning has been in flux but it’s settling in now. Thanks to everyone who took the time to give us feedback! [h1][b]Tuning Changes[/b][/h1] [list] [*] Added a lot more air control to allow players to recover from falling off the level [*] Prone ‘butt slide’ doesn’t allow you to spin or move [*] Added wall jump for fast traversal [*] Base player speed down, acceleration up [*] Simplified kicking [/list] [h1][b]New Stuff[/b][/h1] [olist] [*] Added a crown for currently winning player [*] New beam weapons and laser guns [*] Added slow motion ending to rounds [*] Player scores now tracked and shown on screen. 10 points = win. [*] Player health is in, shown on screen with simple health bars and on players with Heart icons [*] Added Seeker rockets, halberd, and a few other weapons [*] Player spawn points randomized [/olist] [h1][b]Bug Fixes[/b][/h1] [list] [*] Fixed problem with friend list joining. Should work now; let us know if you have any trouble! [/list] [h1][b]Level Design[/b][/h1] [olist] [*] Made lots of levels bigger to accompany improved movement and tuning [*] Added 5 new levels [*] Moved prespawned weapons further from spawn [/olist] Thanks for playing! Be sure to stop by the discord if you have any thoughts about tuning or ideas and suggestions for new levels and weapons! <3 -Webble