Update #9: Climbing Test, Network Player Improvements

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34259848/02d2714820add391e3e7f63c454a533b128eb9ca.jpg[/img] Hey all! This week’s updates is mostly art improvements and bug fixes. We’ve also tried out a new way of doing climbing - let us know what you think! It’s still not quite there but it feels like a different and good direction. We’ve also done some bug fixes and some improvements for the networked version of the player. <3 -Webble [h1][b]Tuning Changes[/b][/h1] [list] [*] Upped the stun threshold again for players to make grappling more viable and reduce accidental stuns [*] Changed the climbing to be applied at a point at the top of the player which gives climbing a very different feel [*] Removed the ‘forward’ force for climbing - may add it back at some point but for now it’s disabled to make climbing more stable [*] Increased upwards climbing force [*] Reduced rotation speed while on ground slightly [*] Reduced gravity slightly [/list] [h1]Level Fixes[/h1] [list] [*] Crusher level new art [*] Trying out a ‘shark boundary’ on the minisub level [*] Hole in the center of jetpack level larger [*] Revised Aero ‘floating island’ level [/list] [h1][b]Bug Fixes[/b][/h1] [list] [*] Fixed issue with spawn points being incorrect in some levels [*] Fixed issue with Super Kevin’s blue flash not being networked [*] Fixed boat in cave not properly networked [*] Fixed cart in jetpack level not being properly networked [/list]