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Hey all! This week’s updates is mostly art improvements and bug fixes. We’ve also tried out a new way of doing climbing - let us know what you think! It’s still not quite there but it feels like a different and good direction. We’ve also done some bug fixes and some improvements for the networked version of the player.
<3
-Webble
[h1][b]Tuning Changes[/b][/h1]
[list]
[*] Upped the stun threshold again for players to make grappling more viable and reduce accidental stuns
[*] Changed the climbing to be applied at a point at the top of the player which gives climbing a very different feel
[*] Removed the ‘forward’ force for climbing - may add it back at some point but for now it’s disabled to make climbing more stable
[*] Increased upwards climbing force
[*] Reduced rotation speed while on ground slightly
[*] Reduced gravity slightly
[/list]
[h1]Level Fixes[/h1]
[list]
[*] Crusher level new art
[*] Trying out a ‘shark boundary’ on the minisub level
[*] Hole in the center of jetpack level larger
[*] Revised Aero ‘floating island’ level
[/list]
[h1][b]Bug Fixes[/b][/h1]
[list]
[*] Fixed issue with spawn points being incorrect in some levels
[*] Fixed issue with Super Kevin’s blue flash not being networked
[*] Fixed boat in cave not properly networked
[*] Fixed cart in jetpack level not being properly networked
[/list]