Update Planetaries v1.73

[b]I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables. [h3]What's New:[/h3] [list] [*] Removed: Holiday hats for NPCs. [*] Removed: Holiday Present Event. [*] Fixed: Hoverbike spawning under the vehicle pad after loading a save. [*] Fixed: Container lock issue when interacting with a container and pressing the build menu. [*] Fixed: Missile targeting bugs. [*] Fixed: Projectile targeting issues. [*] Fixed: Lighting artifacts. [*] Fixed: Minor UI issues. [*] Improved: Entity despawn rates to boost overall performance. [*] Improved: UI navigation elements for better usability. [*] Balanced: Item repair costs for the repair machine. [*] Added: Buildable Living Module "4" (biggest module yet!). [url=https://imgbb.com/][img]https://i.ibb.co/GRYvSSQ/1.gif[/img][/url] [*] Added: Buildable Missile Turret. [url=https://imgbb.com/][img]https://i.ibb.co/LrwCB1k/3.gif[/img][/url] [*] Added: Buildable Shield Generator. [*] Added: Core Module "Pulse Charge" (currently available only as world loot). [url=https://imgbb.com/][img]https://i.ibb.co/JjvwgJx/2.gif[/img][/url] [/list]