[b]I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables.
[h3]What's New:[/h3]
[list]
[*] Removed: Holiday hats for NPCs.
[*] Removed: Holiday Present Event.
[*] Fixed: Hoverbike spawning under the vehicle pad after loading a save.
[*] Fixed: Container lock issue when interacting with a container and pressing the build menu.
[*] Fixed: Missile targeting bugs.
[*] Fixed: Projectile targeting issues.
[*] Fixed: Lighting artifacts.
[*] Fixed: Minor UI issues.
[*] Improved: Entity despawn rates to boost overall performance.
[*] Improved: UI navigation elements for better usability.
[*] Balanced: Item repair costs for the repair machine.
[*] Added: Buildable Living Module "4" (biggest module yet!).
[url=https://imgbb.com/][img]https://i.ibb.co/GRYvSSQ/1.gif[/img][/url]
[*] Added: Buildable Missile Turret.
[url=https://imgbb.com/][img]https://i.ibb.co/LrwCB1k/3.gif[/img][/url]
[*] Added: Buildable Shield Generator.
[*] Added: Core Module "Pulse Charge" (currently available only as world loot).
[url=https://imgbb.com/][img]https://i.ibb.co/JjvwgJx/2.gif[/img][/url]
[/list]