[b]Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focuses on optimization and game stability. As we move forward, I continually seek out areas to optimize and improve, recognizing that many features are still experimental within the engine. Addressing certain optimization challenges requires unique solutions, especially for issues not yet resolved by the engine developers.[/b]
[h3]Here’s what’s new in this update:[/h3]
[list]
[*] Mesh Streaming Performance increase.
[*] Major Rendering Performance increase.
[*] Improved Game Runtime Stability.
[*] Fixed game stability issues.
[*] Fixed engine-related stability issues.
[*] Fixed minor UI bugs.
[*] Fixed background tasks cleaning issues.
[*] Improved Random Events system.
[*] Increased Nucleium stack size to 5000.
[*] Added new boss type "Antkore".
[*] Added a new random event encounter.
[*] Added Buildable Proximity Missile Trap.
[url=https://imgbb.com/][img]https://i.ibb.co/HxDGLYJ/1.gif[/img][/url]
[*] Added Buildable Item Repair Station.
[img]{STEAM_CLAN_IMAGE}/45002464/890b744cfaf914715e80560f8888c6d2a73c0dc2.jpg[/img]
[*] Added new soundtracks to the game music.
[/list]
[b]Thank you for your continued support and feedback![/b]