Update - Patch Notes 0.1.3

Tape to Tape

Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory.

Hey everyone, this is the second Early Access Patch Notes! As usual, thank you so much for helping us report bugs and providing your feedback! Before we jump into the patch notes, we would like to address a few concerns that we have read about lately. We understand that there are a few things in the roguelite campaign that definitely need to be balanced/reworked. Know that all the feedback has been heard, and we are also working towards our first content/rework patch. Being a small team, we are primarily focusing on fixing the small bugs and tweaking some aspects of the game before launching new content/rework patches. We have quite a bit in store, and we are excited to release them as soon as we can! We are currently working on a Wiki to provide all the information about Tape to Tape. We will pin the link to the wiki on our community hub as soon as it's completed. However, if you are interested in helping the team, [url=https://discord.gg/tapetotape]join our Discord[/url] and message Hastan#0789! We are looking for players with experience in building a Wiki! [h3]Gameplay[/h3] [list][*]The High Flyer relic has been updated so that passes are now much higher, which should feel more noticeable and proper [*]Random Events - Angus' metamorphosis events (Baskangus, Moongus, Monkgus, etc.) are more likely to appear, while events such as Price of Power, Puck Scientist, etc. should be offered less frequently. We are also looking into reworking some events to provide a better gameplay experience [*]Goalie passes have been reworked and will now properly target the pass receiver ([i]Billy Butcher now has a yearly membership at the gym[/i]) [*]The Cultists’ greasy sticks received a slight nerf, but it wasn't [i]completely removed[/i]. Instead, you will [b]only[/b] lose your stick on Slapshots. [*]The Cherrypicker talent now roams around the blue line, whereas previously the player was too far into the opposing zone [*][b]Player hitboxes increased[/b] - bodychecks should be easier and less frustrating to land ([i]We will continue monitoring feedback to make sure the tuning is appropriate[/i]) [*]Fixed an issue where a hit would not properly register in some instances ([i]ie: Prince Tristan sometimes became invulnerable. Time to give him some good shoulder hits now![/i]) [*]The boss mercy rule has been properly set to 6. With the exception of the Act 3 boss. ([i]It was mentioned in the previous patch to be 6 but was not applied correctly[/i]) [*]Tentative fix where a goal could be scored from behind the net [*]AI is now less likely to turn around in a breakaway situation or in a 2v0 instead of shooting at the net [*]Campfire: Resting now gives +3 OVR ([i]+3 to all attributes[/i]) instead of +4.[/list] [h3]UI, Menus, General Fixes[/h3] [list][*]A tentative fix was applied to address an issue where, on Steam Remote Play, controllers would duplicate [*]A tentative fix was applied to address an issue where the game would soft lock in the controller selection window [*]Added more FPS capping options (360,240,165,144)[/list] [b]List of known notable bugs,issues and feedback we will be working on next:[/b] [list] [*]Conceding a game resulting in a soft lock [Next patch] [*]Volume sliders resetting between games [Next patch] [*]Players looking for their stick when it goes out of bounds leaving them skating into the boards until the next whistle [Next patch] [*]General AI tuning behaviours in both offense and defense [In the works! Bear with us, we will address it as soon as we can!] [*]General balancing of the campaign's difficulty at all levels [Currently in the works as we monitor feedback, Expert mode will also receive tuning] [*]Decreasing the time between transitions, in and outside the of the game [In the works] [*]Faster replay skipping [In the works] [*]The replay skipping time window on keyboard is very short. We will address this as soon as we can and apologize for the delay![/list]